Eternal Card Game The Misplay - #73 - BWAHAHAHAHA! |
- The Misplay - #73 - BWAHAHAHAHA!
- My solution to the new player problem
- I need 2 more players for a closed signup 5 week tournament. is anyone interested?
- Aegis Rant
- Things that detract from the game's quality
The Misplay - #73 - BWAHAHAHAHA! Posted: 13 Jul 2021 07:49 AM PDT
| ||
My solution to the new player problem Posted: 13 Jul 2021 08:02 AM PDT Problem: new players struggle to get wins. This means the daily pack win is a frustration rather than something a new player can enjoy. This causes new players to stop playing eternal. Solution: allow a max of 6 quests. Offer 1 silver chest as quest rewards instead of 2 silver chests (keep gold chests as is). Refill 2 quests a day. Add more niche quests e.g. pauper quests, like "play 20 stealth units using pauper only decks". How does this help new players: 1. More quests = more jank decklists. 2. More jank = better chance for wins for new players. 3. More wins for new players = new player retention. Conclusion: this solution is low impact to the economy but high effectiveness for player retention. Quests are fun and more niche quests give us more reason to brew jank. This results in everyone getting an increase in the fun factor. [link] [comments] | ||
I need 2 more players for a closed signup 5 week tournament. is anyone interested? Posted: 13 Jul 2021 06:45 AM PDT the idea is that you start with a faction to build around, then at the end of each broadcast you add a faction to build with, you must use all factions in your deck, rinse and repeat until you have a deck with all 5 factions rules are here if your interested: https://docs.google.com/document/d/1knCSDBvmWkcnfiZo6sRzxoopEjoaLoQY6-XFdENmUKY/edit?usp=sharing this tournament will be broadcasted on my twitch channel [link] [comments] | ||
Posted: 13 Jul 2021 02:31 AM PDT What is the deal with aegis? [link] [comments] | ||
Things that detract from the game's quality Posted: 12 Jul 2021 11:00 PM PDT Single round instead of best of three -- no sideboard, increases variance from lack of first turns Wacky priority checks -- no checks in places there should be e.g. no priority check when unit or card is played so summons will always get through other places too No interrupt cards? "Interrupt unit/relic", "interrupt non-unit card" etc can't exist because of the lack of check before they get played. Checks to continue after any card is played should be ubiquitous and uninteresting a concept but it's lacking here Cards in hand limit where it just discards the next drawn cards -- huge lulz on this one. Why not force discard to 7 in hand on turn end or something Edit: unit limit of 12. The game really seems like it's purposely gimping itself I came to the game because the best in the business, HEX, got mismanaged into the ground and so far am disappointed Any thoughts on these? There are some others but those are the bigger ones that I can remember off the top of my head [link] [comments] |
You are subscribed to email updates from Eternal Card Game - Discussion and Strategy of Eternal. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment