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    Wednesday, October 7, 2020

    Eternal Card Game Card Games by Steam Positive Ratings

    Eternal Card Game Card Games by Steam Positive Ratings


    Card Games by Steam Positive Ratings

    Posted: 07 Oct 2020 10:14 AM PDT

    Nerfing Stonescar for being overplayed wasn't the way to go. A look at why other aggro struggles.

    Posted: 07 Oct 2020 10:27 AM PDT

    So, the latest nerfs to Stonescar (particularly AP instigator--I do think darkblade cutpurse may have been justified ala the defiance nerf which has since been unnerfed) left me a bit irritated, because as I said in other places:

    Stonescar is the quintessential healthy good deck. Its play pattern is the fairest and most encouraged in card games: I play my own units, interaction for your units, and attack you. No near-unitless control deck to blank opposing removal. No goldfish combo that just tries to do its thing regardless of enemy deck. No 8 merchant repetitive gameplay market shenanigans. No all-in go-wide rally style "have specific sweeper or lose" style gameplay. Just fundamental one unit per one card attacking, tempo-efficient removal, and some reach.

    However, I'd like to say that i think unit-based aggro in general is the healthiest style of Eternal, in that it promotes what the game is fundamentally about--jockeying for board presence, interacting with your opponent's board, absorbing the opponent's interaction, and so on. In my opinion, the style of "I play units and attack you" is one that should be promoted.

    Obviously, one card that just completely oppresses aggro, IMO, is blightmoth. First off, the foundation of aggro is the 2/1 for 1. With the existence of blightmoth in its current state, it means that the pace of the game is naturally slowed down. IMO, this card costing 3 for a 2/2 would most likely open up a lot of diversity.

    However, over the course of time, we've seen this style of gameplay not be actively promoted. Here is my opinion for why aggro/proactive strategy diversity is so low, by looking at other factions and what they lack:

    Praxis: shitty champion, Praxis Displacer has been unplayable in forever as good interaction for big units.

    Rakano: needed a bunch of nerfs to its influence strategy, but could use smuggler back at 2/2. Fast torch would bring back Unearthly's famous playstyle of "what fast spell am I holding?" (torch/finest/protect).

    Feln: scream nerfed killed aggro for the entire faction. Furthermore, could use a bunch of buffs on some elves so it can play tribal aggro the way skycrag does, but with elves instead of yetis.

    Xenan: see above re: shadow elves.

    Hooru: needed nerfs. Most likely still a very good aggro faction thanks to the best aggro smuggler in the game that gets a 0-cost feeding time.

    Elysian: snowcrust revert is great, but Elysian still doesn't have a big pull to it with Spellshaper remaining unplayable. Bringing it to 2 risks evenhanded Elysian returning, so I recommend buffing spellshaper to 2/2 and lowering spellcraft cost to 1. Furthermore, it might be feasible to buff borderlands waykeeper to 2/3 aegis for 2, and lower the ult cost to 2. Coupled with Praxis displacer revert and there'd be a good pull to Elysian tempo again.

    Skycrag: snowcrust revert means this is a very good aggro faction again. Play it, be happy. Also, remove warrior subtype from ChaFury.

    Combrei: took a seat for a long time thanks to vanquish nerf. Vanquish revert means you can play aggro combrei again. That said, would love to see a revert to Shen-ra from mastery 10 to 8 now that she's no longer in expedition.

    Argenport: Bart + Ruffian is the only real pull here as far as trying to one-up Hooru for Kira shenanigans, and that just isn't enough. Shadow elf requests combined with Bart may create enough of an incentive to play AP aggro.

    BUFF REQUESTS:

    Jennev merchant: 2/3 -> 3/2. Yes, it would be similar to Rime Conclave, but would allow Elysian and Feln aggro some breathing room.

    Rakano smug: 2/1 -> 2/2. 3-drops dying to blightmoths and snowballs lose too many games.

    Praxis Displacer: revert. This hasn't seen the light of play in forever and was a way for time decks to deal with fatties.

    Shadow Elves: Direwood Slasher, Tavia, Territorial Elf, Vishni, Dark Elf (from Tavia/Lethrai Hideaway): +1 health. Let Rhysta block.

    Zende/Soulfire Drake: 6 cost -> 5.

    Eclipse Dragon: 5FF -> 4FFFF would be very interesting to see IMO, and Stonescar is the faction least able to make use of the power on enemy turn aspect.

    Champion of Impulse: endurance on T influence, let F influence give +1 ATK and charge.

    Shen-ra: revert.

    Sodi's Spellshaper: 1/1 -> 2/2. Reduce spellcraft cost to 1.

    Daring Gryffyn: revert.

    submitted by /u/Ilyak1986
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    Name a more iconic duo, I'll wait

    Posted: 07 Oct 2020 08:16 AM PDT

    The Meme-iest deck I've made in awhile. Xenan Deck-Stealing and Junk.

    Posted: 07 Oct 2020 10:05 AM PDT

    Is it easy and worth coming back after almost 2 years absent?

    Posted: 06 Oct 2020 06:23 PM PDT

    I am thinking of coming back and gives this game another chances.

    I started this game almost right from the start but I left almost 2 years after "Defiance", because I hate the merchants mechanics becaus of the repetitive game play and player just get their finisher from market, and then I could not bear anymore when smugglers came.

    So I want to know if the game is healther now?

    1) it seem they changed the merchant mechanics? So is the game less repetitive now?

    2) Also, all my old cards can still be used in decks? There are no "rotation" correct?

    3) Are the number of players healthy? Or is it going downhill?

    4) I suppose I would need some catchups, and most decks seem to have cards from last few sets? Are there many "must-have" cards?

    Thanks for all opinions.

    submitted by /u/JaceChandra
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    The Misplay - #52 - Git Gud

    Posted: 06 Oct 2020 05:24 PM PDT

    Eternal Lore Along | Milos Unwavering Loyalist + Chapter 27: Price of Freedom

    Posted: 06 Oct 2020 07:02 PM PDT

    To prepare to take back Kosul, for it's people, go here: https://youtu.be/pWcXH1FaRow

    This entry of lore along is another two-parter. Please enjoy the glorious and at times heart wrenching tale of Svetya's Homecoming.

    submitted by /u/ProbablyRedEternal
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