Eternal Card Game Decklists for 3v3 Team Showcase - event begins today at 10am EDT |
- Decklists for 3v3 Team Showcase - event begins today at 10am EDT
- Breaking down the spoilers from the next mini-set!
- Petition to tweak Forge, round 3.
- Auto-concede from Forge/Gauntlet
Decklists for 3v3 Team Showcase - event begins today at 10am EDT Posted: 30 Jan 2021 04:57 AM PST
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Breaking down the spoilers from the next mini-set! Posted: 30 Jan 2021 01:45 PM PST | ||
Petition to tweak Forge, round 3. Posted: 29 Jan 2021 07:10 PM PST For context, a little about myself. I have been playing Magic The Gathering(Mtg), the grandfather of collectible card games(Ccg), for over two decades. As much as I love the game, my skills remained mediocre, the fact that my crowning achievements include the like of a single Grand Prix Trial win and a Pro Tour Qualifier top 8 in my TWENTY-TWO years Mtg journey says as much. Due to real life commitments, I am currently a casual MTG player at best. I am also only able to play very casually. One thing hasn't changed, my love for limited formats never waned. As we know, Forge is pretty casual as it is a PVE format versus the AI, and being able to play and pause anytime is a great perk. So it's technically my favorite format in Eternal Ccg as it is both casual and flexible timing wise, wouldn't i be within the target audience for the format? Arguably so, but as i gathered countless sessions forging, i couldn't help but to become increasingly exasperated, despite the fact that this is my favorite way to play Eternal CCG and the notion that i seem to fit the exact demographic for the format. Am i bothered with the fact that even though i am a competent player, my gold stash went down by approximately 60,000 gold within days of hardcore forging? Slightly. I am more gutted by the various issues forge has, and the fact that it is a pale shadow of what it could have been. I am confident that with some modifications, this format could be a real gem for both newcomers and veterans alike. Issue 1 - The playing field versus the AI isn't even. ~~~~ Some decks are way too synergistic, almost at a constructed deck's level. Some of the worst offenders include Wump's party/Elvish raiders/The dragon's den/Amaran excavators/Otherworldly beings and Strange return.. Forge decks, unless one is fortunate enough during the card selection process, simply cannot compete well against these tribal decks with tons of synergy. But what about opposing decks that are non tribal? At Masters level, the likes of 'Walk Softly' are typically stacked with tons of rares and a few legendaries. A real tall order to beat both types of decks. It will be too simplistic to say that the AI opponents fold against combat tricks. That is assuming that decent combat tricks are even available for selection. On the topic of card selection... Secondly, the AI has access to some key cards that we don't. One example will be the cycle of transformative power. It's not particularly fun when the AI draws into a primal, i mean 4/4 flyer while i flip another basic power during a top deck war. Issue 2 - Unnecessary hand holding ~~~~ The fixed 15 power power system is designed with the intention of helping greenhorns learn and appreciate a limited format. But when it is enforced forever regardless of experience level, it does leave a bitter taste in the mouth, especially veterans'. If I drafted a deck with a 80% to 20% color ratio, I wouldn't be still stuck to a 7 to 6 power ratio. Issue 3 - As a paid format, it is still treated like a second class citizen. ~~~~ We can't use forge games for daily quest/daily win packs despite it being a paid format. Draft is also a paid format and can be used for quests. I find it more traumatic that No extra mulligan exists, I get that the lack of the extra mulligan is to prevent gauntlet, the other PVE format from becoming a free gold grind. But forge isn't free. Why is it under the same strait jacket? All in all, other than examining the issues of the format, what's the intention of the format? If it's meant to be an introduction to drafts, it's not working. Drafts are also unpopular. At the moment, Forge is just reduced to the format that everyone will clear till master upon the release of a new set, then set aside and never touched, much like a hot potato. But this potato holds so much promise if it's better prepared. Due to all these issues, for newbies, it may turn them off any limited format. For seasoned folks, continuous play is impossible. I am not saying that the format should be farmable and one can go infinite. But it doesn't seem to make sense that one can lose 60k gold with a decent overall record over a few days ( A mixture of 7-x, 3-5 wins and the odd 0-2 ) Solutions. ~~~~ Tone down some of the decks with too much synergy. Let the card pool be even for both forgers and the Ai. Allow us to modify our power base. Allow us to clear our daily win/quests. (greedy, I know) . Allow the extra mulligan. Small rewards on a monthly basis for top forgers will be nice. A nice solution proposed by KevinJay21 is that we should be playing against decks that other players had forged. That sounds do-able and fair. A little like how we play against other drafted decks in draft mode, just that it's versus the A.I. To end this, let's look up the definition of the word 'forge' forge /fɔːdʒ/ verb make or shape (a metal object) by heating it in a fire or furnace and hammering it. create (something) strong, enduring, or successful. If we are to forge a powerful weapon against our foes, give us proper pieces of metal to work with. Sometimes I can batter my foes down with rusty swords. But every time my sword shatters versus their gem-encrusted platinum blade , a small piece of my soul dies. Save me and my fellow forgers, Dwd! Forge is smoldering rather than burning, reignite the flames! TLDR: Forge is great fun, it provides limited format playtime anytime, anywhere and it's pretty casual. But inherent problems are holding it back from being a true pillar of our game. I am hoping that some tweaks will allow it to truly arise from the ashes. Call to arms~~~ Alright folks, for you people who agree with me and want DWD to take action, copy what's underneath and send it to DWD via the in game feedback. A petition to tweak forge. Problems -> The playing field versus the AI isn't even - Some of their decks are too synergistic and provide utterly unfair matchups -AI has cards such as transformative power, while we don't . We also don't need unnecessary hand-holding in the form of the Fixed power system (5-6-4) as it often leads to a sub-par power balance. Forge is a second class citizen despite it being a paid format -Forge games can't be used for quests -No new mulligan rule As a result, it's not as fun an experience as it can be. Suggested solutions Tone down some of the decks with too much synergy. Let the card pool be even for both forgers and the Ai. Allow us to modify our power base. Allow us to clear our daily win/quests. (greedy, I know) . Allow the extra mulligan. Small rewards on a monthly basis for top forgers will be nice. Perhaps we can let the A.I. use decks that other players had forge-d Chris Your resident forge aficionado [link] [comments] | ||
Auto-concede from Forge/Gauntlet Posted: 29 Jan 2021 03:30 PM PST Is there a reason the client concedes for you automatically after you remain inactive for a little while (while in Forge & Gauntlet)? I understand why that happens in Draft/Expedition/Throne because you are playing real people, but it's not like the computer has things to do. [link] [comments] |
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