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    Friday, February 26, 2021

    Eternal Card Game And I hate Teacher of Humility!

    Eternal Card Game And I hate Teacher of Humility!


    And I hate Teacher of Humility!

    Posted: 26 Feb 2021 09:03 AM PST

    The Misplay Meta - Week of 2/18/21

    Posted: 26 Feb 2021 08:55 AM PST

    New Sealed League: Stormbreak!

    Posted: 26 Feb 2021 11:06 AM PST

    Congrats to the winner of TNE Winter Challenge 12!

    Posted: 26 Feb 2021 05:34 AM PST

    Congrats to the winner of TNE Winter Challenge 12!

    Bottledjinn on Soldiers!

    The last challenge of the winter season was incredibly exciting with a stacked top 4 and the final wildcards coming down to the last minute! Congrats to wsgRon and Colacoma for securing the last 2 wildcard slots and making the invitational!

    Decklists: https://eternalwarcry.com/tournaments/d/UfWogyoBQn0/tne-winter-challenge-12-expedition

    Youtube VODs: https://www.youtube.com/playlist?list=PLTFNaTbzAV8PEhgP6NvXsIT00t33HU5Vx

    Final Invitational Invites:

    1. Applechips
    2. theovermaster
    3. bottledjinn
    4. iplongno
    5. Stormguard798
    6. AsheAcer
    7. YurickYu
    8. TheBoxer
    9. TheBergund
    10. wsgRon
    11. Prackalakin
    12. colacoma
    13. Doc28
    14. spiffirific
    15. 3eowulf
    16. Serus

    Stay tuned for the Winter Invitational coming Saturday, Mar 6 @ noon EST!

    16 of the world's best players!

    Unbelievable season by Applechips!

    Congrats wsgRon & Colacoma for their late runs!

    New Schedule!

    submitted by /u/Telemokos
    [link] [comments]

    Moltenwing Equipment

    Posted: 25 Feb 2021 11:33 PM PST

    Cannot play Fair Exchange as Fast.

    Posted: 26 Feb 2021 03:56 AM PST

    Or I miss something?

    submitted by /u/Zikohametu
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    Attacking Players should be Able to Assign Increments of Combat Damage to Units

    Posted: 26 Feb 2021 11:05 AM PST

    I've been thinking this from time to time, but not being able to choose exactly how combat damage is assigned is annoying sometimes.

    For example, in Magic: the Gathering, attacker players can choose exactly how much damage to assign to each blocking creature. In Eternal, we can't choose how we divvy damage to units- you can only choose which unit to kill if applicable. Let's say that you have a unit that's attacking for 5 and the attacking unit is blocked by a 4/4 and a 5/5. You only have 2 options: you must deal 5 damage to the 5/5 and none to the 4/4, or you must deal 4 damage to the 4/4 and 1 damage to the 5/5- you can't split the damage in other increments than those two options.

    This small difference in how combat damage is assigned in Eternal vs Magic: the Gathering is often negligible but it has noticeable problems in 3 scenarios:

    1. When you want to finish units off with spell damage/activated damage.
    2. When your unit with Lifesteal attacks but the opponent blocks with a unit with Regen and a different unit without Regen.
    3. When you want to Decay Units to have specific stats.

    I will go over these 3 scenarios and how they could benefit from the attacker being able to divvy damage. Note that these scenarios are only used to illustrate my point and that there are many more scenarios for each example.

    Example 1: Attacking to finish off units with a Spell in hand

    Let's say that you have a Hailstorm in hand and but first want to attack so that you may weaken your opponents units to 3 Health. Your opponent has a 5/5 and a 7/7. You attack with an 8/8. Ideally, you would deal at least 4 damage to the 7/7 and at least 2 damage to the 5/5, so that both of those units will have 3 or less health. If you could choose to divide damage incrementally rather than wholly, you can kill both of those units with Hailstorm. But in the case of Eternal, you must deal all of the damage to one unit before moving onto another unit (exceptions for deadly units). But in this circumstance, you must deal 5 damage to the 5/5 and only weaken the 7/7 by 3 damage, or you must deal 7 damage to the 7/7 and only weaken the 5/5 by one damage. Either way, you can't kill another unit using Hailstorm- you can only kill one of the two units.

    Example 2: Attacking with a Lifesteal Unit and being Blocked by a Regen unit.

    This has recently happened to me and it was incredibly annoying. I had a 7 attack unit on the field with Mightweaver and Spiritweaver in play, so my 7/4 unit had Double Damage and Lifesteal. I attacked, but was blocked by both a 2/2 unit without Regen and a Vine Grafter. The game made it so that my attack first hit the 2/2 unit and I was able to heal for 2, but after it hit the Regen unit, my attack was just nullified. This was such a weird interaction- I get that Regen nullifies damage, but why can't I have attacked the 2/2 for 13 damage and the Regen unit for 1? Instead of being able to heal for 13 or even 14 damage if I were able to choose how my damage were assigned, I instead just healed for 2.

    Example 3: Selectively Decaying Units

    Let's say that you have a 2/2 Scrapmetal Fury and the opponent has 2 1/3's on the field. You attack with Scrapmetal Fury and the 1/3's block. If you could choose how damage is assigned, you would probably deal one damage to each so that they would both become 0/2's, but because you have to deal lethal damage to a unit before damaging another one, you have to deal the whole 2 damage to one of the 1/3's.

    Honestly, sometimes I wish that we can choose how combat damage is assigned like in Magic: the Gathering.

    Let me know what you all think!

    submitted by /u/Dragonite4
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    Exploit has ruined this game for me.

    Posted: 25 Feb 2021 03:20 PM PST

    Thanks, that is all.

    submitted by /u/EndymionMM
    [link] [comments]

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