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    Friday, September 24, 2021

    Eternal Card Game Help please :s

    Eternal Card Game Help please :s


    Help please :s

    Posted: 24 Sep 2021 09:51 AM PDT

    Hey guys. I am looking for some advice, since I am a new player.

    I've been playing Hearthstone for a long time now (4+ years) and have some past experience with MTG. I've got bored with these games, so I decided to try Eternal. I've only had time for the tutorial for now, but I already have a lot of questions.

    The game seems to be easy to understand, since it shares a lot of things with the previously mentioned titles, but I have some questions nevertheless.

    Where do I start after the tutorial? PVP or PVE? Draft or constructed? etc.

    What do I spend my gold on? Theme decks or packs? Which expansion should I buy? Should I look up netdecks or not?

    I would also thank you for any additional advice.

    Thanks.

    submitted by /u/Cabaggio
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    Filterable gallery of the September 23 Draft Pack changes

    Posted: 23 Sep 2021 08:29 PM PDT

    Ageless Mentor pumps Moldermuck!

    Posted: 23 Sep 2021 05:46 PM PDT

    9/23 Balance Update

    Posted: 23 Sep 2021 01:52 PM PDT

    How do you all feel about the patch?

    Posted: 23 Sep 2021 03:49 PM PDT

    Moldemuck 3ss->4ss I think this is a bit harsh. Moldermuck is an odd card since it doesn't really pressure for damage since eventually it'll die to itself. And while it is a really good blocker it doesn't really resist most removal. In the xenan mirrors this is probably the worst card in the deck anyway. It's even now but for a 4 cost card you can be play sand storm titan sooo. Special note is that giving this card added stats or skills makes it way more powerful. I don't think you can play this card anymore in xenan at least.

    Ambitious mandevilla 5ss>6ss Mandevilla was really really strong but a 5 mana kill effect is really pricey. What made mandevilla really good in my opinion was that it trades up really well and can help you stabilize in aggressive match ups. At 6 mana it comes out too late and you really have to compare it to predatory carnasaur at this point. Obviously there are some differences but this seems excessive.

    Not gonna lie xenan was way too prevalent and while these nerfs will absolutely take them from their top spot these cards are now pretty bad.

    Coveted gemstone 2 to market>3 to market. I didn't play the relic deck but this doesn't seem to change much. It's still a 3 power ramp. that curves from logisitics expert. It does make them a turn slower in situations maybe which is pretty fair imo. I think this change is good

    Alarming findings 7tt>8tt Making them play a wincon maybe a turn later seems fair. Still a really strong card and the deck still ramps super hard idk if this will change that much. Dangelos might still sees a lot of play a 6 cost and that card is way more conditional than this.

    The relic decks were pretty cool and I would have considered making them. I think they will still be strong since they can ramp just as hard and all thats real;y done to them is making them maybe a turn slower. Compared to the xenan nerfs, xenan needed those cards to fit into their curve playing molder at 4 or mandevilla at 6 is simply too slow. But the increased costs for the relic cards aren't as noticeable since they ramp so hard and it's not like you NEED to play findings at 7 or market at 2. But I didn't pilot the deck so i may be wrong.

    Behold the truth amplify from +3/+3>+2/+2 I think it will still steal games but it makes it a bit harder. the fact that the units gain overwhelm makes it so devastating imo but i think this change is fine

    cen wastes smuggler 3/2>2/2 fair change imo. I didn't pilot the Stonescar lists but it still markets and is still an annoying card to deal with. It's obviously significantly weaker at 2/2 but i think its still very playable and is a good way to trim some power from stone scar.

    Tasbu the forbidden 6/6>6/4 Not sure how much this actually changes. Tasbu is still value heaven. Still works with the 5/1 vampire bat card, still can get warped out. This makes it a bit easier to block into perhaps? Most damage sources don't do 4 points of damage to begin with so at 4 health it will still survive hailstorm, torch etc. Still very playable and still a wincon

    The stonescar nerfs seem very fair the effected cards are still absolutely playable but noticeably weaker. If anything more nerfs may be required. I'm not sure if this will dethrone them from the top spot.

    Valiant guardian overwhelm and +4 to enemy spells>no overwhelm +2 to enemy spells. This is a drastic nerf. The +2 to enemy spells is pretty whatever. The enemy player can now maybe play a cheap creature and remove your big dude. Valiant guardian usually got cheated out or was given haste and if their attack resolves that's generally GG anyway. making the spell tax +2 vs +4 isn't that big of a deal. But removing overwhelm makes him pretty awful now. The combination of valor and overwhelm made him exceedingly difficult to block. Now he can get chumped for days. They should have just removed the valor. Make the opposing player sacrifice board state or give you the effect.

    Ankle cutter 3/1>3/2 much better in limited 1 health units are always very finicky to play. Still a very strong effect but I don't think this card will see much play out side of limited.

    Feeding time 4ps>3ps WOW thats crazy. transform is already a VERY strong effect which actively silences and get rid of fatties. Really hurts void based strats and stops all entomb effects. At 4 cost this card saw SOME play at 3 cost? Not even any more but what a great piece for non even feln. Shadow removal is just off the charts right now. Banish, slay, and now feeding time? whew every shadow faction is looking good.

    Valkyrie justicar 3j>2j Uhh okay? still seems bad. I'd still be sad to see this as my rare in limited.

    What are your thoughts? Am I a wrong and stupid? Tell me!

    submitted by /u/Erectorz
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    Gotta love how this one wasn't discussed with today patch

    Posted: 24 Sep 2021 01:55 AM PDT

    Out of 8 nerfs, 6 cards are either Rare or Legendary

    So I guess power creep is fine as long as you got the money, huh

    submitted by /u/DiPiStyle
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