• Breaking News

    Sunday, February 9, 2020

    Eternal Card Game [EoE] Strange Navigator

    Eternal Card Game [EoE] Strange Navigator


    [EoE] Strange Navigator

    Posted: 09 Feb 2020 11:33 AM PST

    Presented along with a Xenan themed build to take advantage of these void-licious abilities. Navigate to Shiftstoned for some first impressions and more on this spoiler from Echoes of Eternity...

    https://preview.redd.it/ovroteo79yf41.png?width=1920&format=png&auto=webp&s=8572a2b68dafab218546cb4bbed98796ae13c2b9

    2 Last Chance (Set1004 #17)

    3 Ardent Convert (Set7 #33)

    3 Entranced Cultist (Set8 #119)

    4 Nahid's Faithful (Set7 #185)

    3 Annihilate (Set1 #269)

    2 Devour (Set1 #261)

    1 Xenan Stranger (Set2 #251)

    3 Desecrate (Set1005 #17)

    4 Ebon Dune Smuggler (Set5 #221)

    3 Kuro, Champion of Makkar (Set1007 #10)

    3 Shadowlands Guide (Set1 #280)

    3 Void Drummer (Set4 #222)

    3 Xenan Cultist (Set1 #516)

    3 Memory Dredger (Set2 #159)

    2 Savage Stranger (Set2 #161)

    2 Traver's Farm (Set7 #324)

    2 Eremot's Machinations (Set8 #166)

    8 Shadow Sigil (Set1 #249)

    1 Time Sigil (Set1 #63)

    4 Chairman's Contract (Set4 #271)

    2 Crest of Mystery (Set4 #266)

    2 Seat of Mystery (Set0 #61)

    4 Xenan Banner (Set2 #201)

    4 Xenan Insignia (Set7 #184)

    4 Xenan Navigator (Set8 TBD)

    --------------MARKET---------------

    1 Ark of Sol (Set7 #34)

    1 Forgotten Find (Set2 #40)

    1 Malaise (Set7 #128)

    1 Banish (Set2 #207)

    1 Xenan Temple (Set5 #224)

    submitted by /u/PapaCapricorn
    [link] [comments]

    My first top 10 finish in an Event! Thx to Stocker for his list :D

    Posted: 09 Feb 2020 07:40 AM PST

    After Nightmares

    Posted: 09 Feb 2020 08:55 AM PST

    After the next set I think DwD might add in more golems and engines into eternal. my reason for this is that everything that has the ability to think for themselves gets corrupted by fear. So in order to fight back the nightmares maybe Tinkerers create more golems and engines to be able to fight without succumbing to fear.

    submitted by /u/Stitch0706
    [link] [comments]

    Deck Check - Herald of Bad News (THRONE)

    Posted: 09 Feb 2020 08:07 AM PST

    Tuning this Dragons list I have been building.

    Posted: 09 Feb 2020 12:48 PM PST

    Hey guys!

    I built a dragons list for Throne/Gauntlet and am aware this is nowhere near a tier deck, but I have a huge collection so I tend to do jank more often than not. I still, however, want it to be the best it can be. Would you guys suggest any particular tweaks or cards I may have missed?

    https://eternalwarcry.com/decks/d/nQt4kc5E1o0/stonescar-dragons

    Cheers :)

    submitted by /u/Ehrahbass
    [link] [comments]

    Eternal Highlights - Thieving Elves

    Posted: 09 Feb 2020 08:07 AM PST

    Hawk and friends- A terrible, terribly fun deck.

    Posted: 08 Feb 2020 10:44 PM PST

    I have a friend and we often find bad cards and try to make the best decks with them. This deck was based off of messenger hawk, to which I think is one of the worst cards of eternal. However, this is quietly becoming my favorite deck. And thought I'd share.

    Edit; Forgot link https://eternalwarcry.com/decks/d/_QOCwMwt_C8/hawk-and-friends

    submitted by /u/Werv
    [link] [comments]

    Why I hate Time

    Posted: 09 Feb 2020 01:01 PM PST

    Seriously, what is wrong with this whole faction. Its just busted.

    No other faction has so many answer or die cards that are so easy to play compared to time. Not only are time units over stated as hell, they ramp like mad with 0 (good) counter play. It honestly feels like time is the new justice where they can do everything with no weakness. Every deck building process for decks I build right now is just a game of how do I play around time, if I can do that then I can deal with basically any other deck.

    I always thought times weakness was that they were slow to ramp but got super strong later with their units; if you got rid of their ramp then they wasted their turn or they had to sacrifice turns to ramp with no immediate board effect. This is no longer the case and its just all time cards are busted. SST was always a thing and I remember how everyone ranted about how stupid this card was being so strong with an anti air effect for 4 power. Its like DWD just kept pumping out stronger and stronger cards for time while forgetting its supposed to have a weakness.

    Lets just look at some time cards:

    Teacher of humility-3/3 for 2, making it THE STRONGEST 2 drop. The only 1 drop answers are defiance and torch (slow now). Its infiltrate is literally game winning because of how little answers to relics there are. and the fact it hits markets which is where tech cards are supposed to be. Basically if you went second and the opponent teachers on t2, you accept that you chump or team block with 2 turns of blocks.

    SST-THE BEST 4 drop undisputed. unstunable and shuts down flying. It even trades with baby vara if you don't sac a unit.

    Tocas- 2/4 for 3 on a ramping card. Why is a ramping card so fucking tanky with such an oppressive effect? this thing lives hailstorms and torch which shouldn't be a thing for a ramping card, not to mention its ability means it shuts down combat tricks like finest hour or other buffs. I would like to remind everyone that this was one of the only counters to the oppressive Endra meta solely because of how strong its passive is.

    Sabertooth prideleader- with the bore nerfs, this thing is the only real thing keeping relics in check (friendly reminder that argenport has nothing that can deal with relics once played outside of burglarize which is also 4 power). it already has a powerful ability and versatility with healing, why does it have 5 life? Honestly this one is something I personally hate so maybe I'm biased because its hard to compare to other factions since some factions only have 1 answer to relics (mono justice actually has nothing but closest is hooru omen of austerity). please just tone down how strong this is.

    Worldbearer behemoth-same concept as Tocas. What is the weakness of this thing? it beats every other card of the diesel 5 (amili both live so ill admit its a tie) even if they took out the ramping effect its still a 6/7 for 5 with overwhelm and has the dino tag. Getting 5 power is easy and 3 influence is nothing for the ramp faction (its actually not even hard now with insigs and additions of the other power cards).

    Alhed, mount breaker- 6/6 for 5 is already strong, but doubling stats for the faction with already overstated units means only true kill spells work now. good luck hailstorming the board or walking into shadows when 2 drops like teacher of humilty are 6/6. harsh rule or shen-ra speaks and a handful of justice board clears are the only answer.

    Pit of lenekta- This is only a real problem because of how fast time can ramp to 9 and draw this from their market. From there, there are very little counter or removals for this.

    This isn't even just mono time cards, lets look at some time cards that are multi faction.

    Ramba- This overstated thing is on the levels of teacher of being answer or die but strong enough it chunks aggro.

    Kairos- this thing is autowin when its played. There was a meta that literally revolved around Ramba Kairos to fling time bodies at the opponent (with heart of the vault, so glad it got nerfed).

    sword of unity and stand together- who was in the balance team that decided aoe aegis at fast speed was a good idea for 3? sword is even dumber since the spellcraft is 2, meaning you get stand together at a discount on a powerful weapon with 2 battle skills initially. The max potential for the sword is +3/+3 and 3 battle skills for 6 power on a single unit. this would already be powerful but it also shield the whole board and buffs them.

    sodis spellshapers- same thing with sword of unity. the weapon itself is already strong, a cheap removal on top of it makes it busted, especially in the faction that ramps with powerful units. if an opponent goes first with initiate of the sands in to teacher of humility and this with equiv on t3, you are basically lost on t3 with 0 counter play outside of defiance.

    zhen-zu, hand of nahid - I honestly just feel its overstated, it could start lower especially just how fast it ramps (things don't even have to die, just goes into the void.)

    Now that I think I have made my point on why I think time cards are strong, lets look at ways to counter them, or rather the lack of counter methods.

    Ramping power (tocas, worldbearer, etc)- curse of taxation...literally just that, nothing else can reduce an opponent's max power.

    Strong attachments (sodis spellbinders, pit of lenekta)- any attachment removal BUT most factions (anything outside of time and fire) don't have answers to all attachments, its only relic specific (omen of austerity), weapon specific (gunrustler) or curse specific (cleansing rain). Outside of including those 2 factions, there is nothing that can kill attachments.

    Strong/overstated units (SST, alhed)- kill spells or removal. the problem with this is that removal spells of effects are reactive to units, meaning you have to have them when your opponent is playing the overstated cards.

    TLDR - Time is the new justice with the overstated rich man deck where they spam legends or overstated answer or die cards. Losing to time doesn't even feel like my opponent outplayed me or outsmarted me, just they threw better cards that cant be countered.

    submitted by /u/somebody47
    [link] [comments]

    Sorcerer's Wand is bad for the draft format

    Posted: 08 Feb 2020 04:57 PM PST

    It isn't a broken card per se, but it is definitely a "feel bad" card. I've been on both ends of this in my two drafts today. Against anything but an aggro deck it basically locks down the game. Would be very good with just the stun effect, and yet there are two more solid options.

    Part of the problem is that relic removal is too high-risk to maindeck in Eternal draft. A clear remedy would be more cards that offer relic removal plus some other useful option, but DW don't seem to have explored that design space.

    Maybe things will change when the full set is released, or perhaps I'm just overreacting, but at the moment I hope they move the card to Rare or nerf it a bit.

    submitted by /u/Cmdr_Salamander
    [link] [comments]

    No comments:

    Post a Comment