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    Monday, April 13, 2020

    Eternal Card Game New Event: Scion Draft!

    Eternal Card Game New Event: Scion Draft!


    New Event: Scion Draft!

    Posted: 13 Apr 2020 12:04 PM PDT

    After 1000+ hours on steam and probably twice that on mobile, I've joined the 100s club!

    Posted: 13 Apr 2020 10:44 AM PDT

    Budget Gauntlet Beginner Tutorial

    Posted: 13 Apr 2020 08:01 AM PDT

    Budget Gauntlet Beginner Tutorial

    https://preview.redd.it/pz4g5i0wnls41.png?width=1280&format=png&auto=webp&s=29f3c820f4bb6c8bb7e77e22f91bdffaf078456b

    In this video I go over a budget deck designed specifically for defeating the AI Gauntlet. Shout out to Cizzle Steam for the original idea of the build.

    https://youtu.be/uNKaA_lH9tw

    https://eternalwarcry.com/decks/d/BS_OmZhZm4Y/budget-argenport-gauntlet

    Twitter - EJthePodcast

    YouTube - EternalJourney

    Twitch.tv/Jedi_EJ

    Discord: https://discord.gg/hzakRbN

    submitted by /u/Jedi_EJ
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    Control is good, actually

    Posted: 12 Apr 2020 07:00 PM PDT

    So I get it reddit, I used to hate control. Miserable games where everything you play gets promptly deleted, your opponent plays at a glacial pace, and it takes them 15 turns to finish you off with some unanswerable card.

    But then Homecoming came out, and with it some of the most powerful cards in the pool: Korovyat Palace, Stormhalt Knife, and Honor of Claws, and with them came Hooru control. I had read somewhere that the best way to learn to beat a deck is to play it, and since the first popular list was pretty budget, I built it and tried it out.

    I quickly discovered 3 things.

    1. Control was a lot of fun. It's exhilarating sitting there with nothing between your opponent's units and your face except some situational removal, four harsh rules, and a lot of draw. The decisions and judgment calls I had to make were really interesting, and sometimes I just lost for reasons I didn't quite comprehend, but had the vague sense I'd screwed up somewhere.
    2. Control was far from unbeatable. Charge units, discard, sites, relic weapons, Stand Together, aegis units, counterspells, burn, and fast aggro starts all terrified me.
    3. People didn't know when to give up. Control seals up the game far before it actually sets your life total to 0, and there were many games where I was utterly confident I'd won but had to spend turn after turn digging for a wincon while my opponent did things that weren't even close to mattering.

    I get that a lot of people find control frustrating, but as a sometime control player, I want it to be in the game-it's a very different experience from playing aggro or midrange, and I find it quite enjoyable-Spellcrag in particular is my favorite deck. So I have a few requests for the people who are finding control frustrating:

    1. Build a control deck and give it a try. And I don't just mean "jam 5 games" I mean get to the point where you feel like you're better at the deck than you were when you started. I can't tell you how much this will help you beat control-you'll be able to read your opponents so much better, you'll develop an idea of how to keep your opponent under slow, but constant pressure, and you'll figure out what cards to play to beat control by what cards make you go "oh crap I'm dead" when they show up.(I recommend Spellcrag, as not only can you play control, but you get to beat up Ixtun and take its lunch money. It's a bit tricky to get the hang of, but there's something about it that no other deck in Eternal has imo)
    2. Know when you're beat and don't drag it out. No one wants to lose, but I think sometimes people get stuck on a ~1% chance of winning and put time into a game that they should really just concede, and i think this contributes to the feeling of control being miserable to play against. I don't just mean scoop t6 every time, but know what your outs are (for example, your opponent is at 4 life and you have Cykalis in your deck) , and if you don't have any, you've run out of gas, and your opponent is drawing piles of cards, call it a day.
    3. Realize that we're all going to have to make some concessions to the ladder format. if eternal was a paper game, we could have a lot more self-selection as far as who our opponents are and what decks they're playing, but we're all kind of stuck on ladder and that means the tryhards and the Rube Goldberg deckbuilders and the people who just want to jam dinosaurs end up playing against each other.

    My final thought is that this is an amazing game, exceptionally well-designed and very, very generous, and part of what makes it amazing is the diversity of ways to play it. Control might not always be the most fun thing in the world to play against, but it makes the game more interesting and complex and it deserves a place. Thanks for reading!

    EDIT: I forgot to mention this: playing against control is a lot more fun when you know what you're doing. It's kind of a game of cat and mouse, where you try to force them to be inefficient and they try to bait you into overextending into a wrath or playing too conservatively.

    submitted by /u/YrSkinnyFists23
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    Interaction with Hooru Envoy and Burr Spore Fern

    Posted: 13 Apr 2020 12:17 PM PDT

    Could be a possibly bug, but I may be wrong. I've been playing a jank deck that runs Burr Spore and Hooru Envoy. I got the mastery on Burr Spore, which copies spells, and I played a Touch of Vengeance onto Hooru Envoy which drew me a card. It was on the copy cast of Touch from Burr Spore that i did not get to draw another card. Does a copy of a spell from Burr Spore not count as a seperate spell for Hooru Envoys ability?

    submitted by /u/Vuocolo
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    Building another league deck!

    Posted: 13 Apr 2020 09:52 AM PDT

    Hey y'all, another sealed league help request coming at ya.

    Pool is here: https://eternalwarcry.com/decks/d/oQDMvbYKxSw/svzillas-league-deck-2

    My current direction with DRAGONS:

    1 Nesting Raven (Set8 #88)

    1 Back-Alley Delinquent (Set4 #200)

    1 Covetous Stranger (Set8 #6)

    1 Makkar Evangel (Set7 #127)

    1 Provoke the Dragons (Set8 #92)

    1 Read the Stars (Set4 #160)

    1 Smokedancer (Set7 #130)

    1 Voprex's Choice (Set7 #168)

    1 Biting Winds (Set8 #94)

    1 Burningcore Drake (Set8 #14)

    1 Fanatical Stranger (Set8 #127)

    2 Felrauk's Infiltrator (Set8 #128)

    1 Markmaker (Set8 #15)

    1 Skeletal Dragon (Set8 #132)

    1 Spectral Scythe (Set7 #135)

    1 Spellstorm Stranger (Set8 #93)

    2 Triumphant Return (Set8 #133)

    1 Cindermaw Tota (Set7 #17)

    1 Dread Hellkite (Set7 #142)

    1 Tattoo Dragon (Set8 #21)

    1 Vile Varmint (Set4 #233)

    1 Dancing Flame (Set8 #22)

    2 Double Helix Drake (Set8 #108)

    1 Linrei's Stranger (Set8 #109)

    1 Tainted Mark (Set8 #111)

    2 Dark Betrayal (Set8 #143)

    1 Pyre Elemental (Set4 #45)

    1 Razorpain Hellkite (Set8 #190)

    1 Banewulf (Set7 #147)

    1 Rosebloom Mandrake (Set7 #120)

    7 Fire Sigil (Set1 #1)

    7 Primal Sigil (Set1 #187)

    8 Shadow Sigil (Set1 #249)

    1 Ancient Manual (Set7 #211)

    submitted by /u/-shevek-
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    TIL you don't go full out with your dragons vs time...

    Posted: 13 Apr 2020 12:09 AM PDT

    So i was playing vs this time /primal guy, i was like "hey it's no justice, i can put all my beautiful dragons on board". Then that prince fucker showed up...

    submitted by /u/whiskey_the_spider
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    Deck list from Spring ECQ please?

    Posted: 13 Apr 2020 12:38 AM PDT

    Will there be one? I thought DWD usually posted it after the final for 30m-1h

    Edit: I mean QCP, not ECQ

    submitted by /u/old_Anton
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    Podcast

    Posted: 12 Apr 2020 06:13 PM PDT

    Is there there any podcasts around for Eternal?

    submitted by /u/ElbowDeep1886
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    QCP Spring Finalists both unitless control?

    Posted: 13 Apr 2020 01:39 AM PDT

    I stand corrected but wsg also played skycrag unitless control to defeat The Bergund in the final?

    I got flamed in my previous thread when I dared to mention unitless control is a problem, but surely this should now serve as a much needed warning to further nerf this deck archetype. Perhaps some do not think it is a problem as its not necessarily that prevalent on the ladder outside top 100 as a lot of players would rather play a fast aggro. deck or something to climb faster and maximise games played etc. but it is now clearly the go to tournament deck in terms of results and win % as in evidence from last nights final.

    Once again, no issue with control and unitless if it in line strength wise with other decks, but if it remains this strong, it is sending out a terrible message to the meta and the upcoming Throne ECQ and 2020 World Championship. If changes are not made this will surely make up a large portion of the finalists.

    submitted by /u/LotteryDonk
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