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    Wednesday, May 6, 2020

    Eternal Card Game 5/6 Update

    Eternal Card Game 5/6 Update


    5/6 Update

    Posted: 06 May 2020 12:26 PM PDT

    We have made the following fixes and improvements:

    • Fixed an issue where some relic weapons would have their armor values doubled as they left play.

    • Fixed an issue where Transpose and Crack the Earth were incorrectly appearing in Forge.

    • Felrauk the Outcast should no longer be played via its discard ability if it has negative health due to Nullblade.

    • Vara, Fate-Touched should now correctly trigger from playing Uldra, Veilripper.

    • Fixed an issue where Yushkov, Brutal Tyrant could select Vargo Redclaw as a sacrifice target.

    • Fixed an issue where Firebomb would sometimes not play its correct VFX.

    If you encounter these issues after restarting Eternal, or have any questions, please let us know at support@direwolfdigital.com or via in-game feedback under Options.

    submitted by /u/DireWolfDigital
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    Talirs shadows OTK

    Posted: 06 May 2020 12:23 PM PDT

    120 card decks are the bane of my existence.

    Posted: 06 May 2020 07:44 AM PDT

    Every time I go up against a 120 card deck I always think, they should have a hard time finding what they need, so I end up playing a tempo game while they search for answers. But then, BAM! Opponent draws answer after answer via just natural card draw. Ive never understood how it always feels like people can draw so consistently in a 120 card deck. I get to masters regularly so I'd like to think I have a decent enough understanding of the game but does anybody else ever have this experience or is it just me? In my opinion there is nothing worse than losing to 120 card decks, especially when they draw 4 of a card and i struggle to find more than 1 of any of my cards. Share your experiences if this happens to you every once in a while.

    submitted by /u/Vuocolo
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    Grinva's Final Judgement

    Posted: 06 May 2020 04:27 AM PDT

    Disclaimer: This is a casual brew - at least by Throne standards. I'd love to see a decent combo deck in Eternal, so if you feel inclined to improve upon it I wish you the best of luck! Decklist and a copy of this write-up are on EWC, but to save you a click:

    Introduction:

    With the release of Shadow of the Spire, DWD has given us plenty of new toys to play with... some more obviously exciting than others. While Evenhanded Golem decks are off experimenting with Spire Shadows, the humble Ordnance Scavenger has gotten hardly a mention for its reasonable card selection utility. But this card can do a lot more than draw you a weapon! With the right shell, Ordnance Scavenger can give you what Demand Death so dearly wishes it could: The ultimate win-or-lose, do or die finale.

    Overview:

    First, the power base. Maximizing the use of transmuting power such as Standards and Monuments ensures that we will have less than 5 power cards in the deck by the time we play Ordnance Scavenger. Priority should be given to playing transmuting power over the few sigils you pick up as you work your way towards the combo. You will ultimately need 6 power, and those transmuted monuments won't be of much help to you sitting in your hand when you get stuck at 5.

    The heart of this combo lies in the market with Shiftstone Processor & Dumping Ground. Here's everything you need to bake one perfect OTK:

    1x Shiftstone Processor (in play)

    6x power (5 of which is maximum)

    1x Ordnance Scavenger

    1x additional card in hand (any will do)

    1x deck with ~45 cards remaining

    Note: At least one Cen Wastes Smuggler needs to be either in your deck, hand, or void. Basically anywhere other than in play works.

    1. Play Ordnance Scavenger, discarding your deck. With Shiftstone Processor in play this will net you between 22 and 26 power - more than enough. For your choice of weapon, pick up a Surgeon's Saw.

    2. Spellcraft the Surgeon's Saw onto one of your units - you're certain to still have at least Ordnance Scavenger. Use the Dark Return to grab a Cen Wastes Smuggler from your now full void.

    3. Play Cen Wastes Smuggler and trade out the other card in your hand for Dumping Ground. Play Dumping Ground - decline the sacrifice, as doing so will deny your opponent a reaction window.

    4. Ultimate Dumping Ground for 10 power and select Grinva, Judge of Battles and Stonescar Leviathan. The order does not matter. Unless your opponent is out of power, do not enter combat: simply end your turn. Again, doing so denies your opponent a reaction window.

    5. During your end-of-turn phase, both Grinva and the Leviathan will be sacrificed to Dumping Ground's effect. The Leviathan's entomb ability will trigger before Grinva's state-based trigger: setting the opponent's life to 7 before dealing 7 damage to them for a true OTK. Enjoy the thrill of victory from the very brink of defeat!

    Optional: There's a variation of this Processor/Scavenger engine for those looking for something spicier that runs Lastlight Judgement and Reap. Lose in style with zero power and zero cards in hand, in play, and in deck!

    The main power of this combo is the lack of reaction windows: there are only two points at which one is offered to your opponent. Once is the cast of Dark Return, and the other is at the very end of the combo with the simultaneous triggers. Note that since the triggers are simultaneous, fast speed life gain will not save your opponent. The only way to fizzle the combo at that point is fast speed armor or aegis. Good thing you played Sabotage the turn before, right?

    Play Tips:

    Back-Alley Delinquent is in the deck to get pesky Grinvas and Leviathans out of your hand and into your void. Plus, enjoy a partial refund if you have a Processor out! The Sabotage is useful as fodder for Bulletshaper, to protect your main combo, or to remove the dreaded face aegis.

    Spare power can come from surprising places - the whole combo can take place post-combat, so don't be afraid to use Syl, Hand of the Cabal to get you the extra power you need. Kindling Carver can also turn any other unit into a power when you have a Processor out.

    Leviathan's effect only deals with life, not armor. If your opponent has aegis or even one point of armor when you press end turn, you will lose.

    Lastly, have a sense of humor! With this combo you either win in style, or lose with grace.

    submitted by /u/genericaviary
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    Inspiring The Dinosaur Revolution

    Posted: 06 May 2020 01:21 PM PDT

    Forewarning, I am not good at this game and I am not good at building decks (Though I do think this deck is fun).

    Inspiring The Dinosaur Revolution!

    Here's my deck which uses the new Dinosaur Rolling Spikeback and other Dinosaurs to absolutely tear up the very low ranks of the Expedition ladder. Inspire your Dinos, make them cheap, make them big and give your opponent a wooping.

    Before anyone asks, I will be making a PalaDino deck too.

    submitted by /u/Novacrops
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    Salty Meme - Heart of the cards

    Posted: 05 May 2020 08:37 PM PDT

    Cold water after a week stumbling in the desert

    Posted: 06 May 2020 10:39 AM PDT

    What’s your stance on Spire Shadows?

    Posted: 06 May 2020 04:45 AM PDT

    I've seen a few decks with the card. They seem very consistent in getting the spell resolved. The aftermath is brutal. Do you think those are Tier 1 decks? I have that suspicion. Will this be the time for main deck Swift Refusal? Because if the spell resolves, there's incredible value.

    Here are 2 deck lists using Spire Shadows. Both seem very powerful outside of negate happening. I love this.

    Spire Shadows for 1 cost units:

    https://eternalwarcry.com/decks/d/hQlQu7d5BZs/shadows-of-the-spire

    Spire Shadows with Evenhanded Golem plus Market:

    https://eternalwarcry.com/decks/d/bXdhSDFQvFA/even-market-spire

    Let's discuss.

    submitted by /u/Osidan23
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    Mid-Budget Dinos with a Really Bad Pun and a New Card from SotS

    Posted: 06 May 2020 07:35 AM PDT

    Praxis Aggro

    Posted: 06 May 2020 02:46 AM PDT

    https://eternalwarcry.com/decks/d/zFduSlW1GA8/praxis-aggro

    Hello guys, it's Osidan. I made this deck based around Praxis aggressive units. The deck utilizes Auralian Supplier to support the strategy, it has proven very effective in my games. Again, you will find many one ofs in the list, that's my thing. You will find it easy to streamline the deck, if you wish. I've written some observations in the deck description, overall it's been fun to play. Thanks for reading, have a great day and may you never run out of gas. Peace.

    submitted by /u/Osidan23
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    End of the Line

    Posted: 06 May 2020 03:57 AM PDT

    https://eternalwarcry.com/decks/d/l3KHxEJ7Y8o/end-of-the-line

    This is another deck from me, centered around spell damage units. I've written some explanations and comments on the Eternal Warcry page. If you're unsure about any of the choices, I'm happy to discuss. Display of Menace is particularly strong with spell damage and the life gain on cards like Harbinger's Bite and Vara's Favor helps to stabilize. I hope you can extract some direction from the deck, feel free to make your own version if you disagree with my choices. You do you! <3 Osidan

    submitted by /u/Osidan23
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    Highlighting some new decks from the new bundle!

    Posted: 05 May 2020 02:39 PM PDT

    Initial Gauntlet shell to try out Jekk, Mercenary Hunter.

    Posted: 05 May 2020 07:36 PM PDT

    Salty Brew - Firebomb Aggro [Throne]

    Posted: 05 May 2020 06:05 PM PDT

    How should you be able to get the older league card backs?

    Posted: 05 May 2020 03:15 PM PDT

    it sucks when you are a new player and you didnt even get a chance to participate in those leagues

    View Poll

    submitted by /u/ShadowExtreme
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    Shadow Meta invasion

    Posted: 06 May 2020 03:20 AM PDT

    This is just an observation, not a criticism or anything, but has anyone else noticed that the vast majority of all games in expedition and throne appear to be shadow based. Basically a rush to be the first to slam down the new Icaria on turn 6. Hard to quantify the exact percentage but it will be interesting to see the next meta monday report to see to what extent shadow has influenced the meta.

    submitted by /u/LotteryDonk
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    Eternal Leaderboards Chapter 41: Whispers of the Throne

    Posted: 05 May 2020 05:05 PM PDT

    Bug or working as intended?

    Posted: 05 May 2020 03:02 PM PDT

    My opponent played thunder of wings, then salvo'd my unit before attacking. In response i worthy caused the new dragon, but it only gave it -1/-1 because I had nothing in my void. However, the silenced dragon was still able to attack as though it still had charge.

    submitted by /u/Yoursoulsmate
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