Eternal Card Game 5/6 Update |
- 5/6 Update
- Talirs shadows OTK
- 120 card decks are the bane of my existence.
- Grinva's Final Judgement
- Inspiring The Dinosaur Revolution
- Salty Meme - Heart of the cards
- Cold water after a week stumbling in the desert
- What’s your stance on Spire Shadows?
- Mid-Budget Dinos with a Really Bad Pun and a New Card from SotS
- Praxis Aggro
- End of the Line
- Highlighting some new decks from the new bundle!
- Initial Gauntlet shell to try out Jekk, Mercenary Hunter.
- Salty Brew - Firebomb Aggro [Throne]
- How should you be able to get the older league card backs?
- Shadow Meta invasion
- Eternal Leaderboards Chapter 41: Whispers of the Throne
- Bug or working as intended?
Posted: 06 May 2020 12:26 PM PDT We have made the following fixes and improvements:
If you encounter these issues after restarting Eternal, or have any questions, please let us know at support@direwolfdigital.com or via in-game feedback under Options. [link] [comments] | ||
Posted: 06 May 2020 12:23 PM PDT
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120 card decks are the bane of my existence. Posted: 06 May 2020 07:44 AM PDT Every time I go up against a 120 card deck I always think, they should have a hard time finding what they need, so I end up playing a tempo game while they search for answers. But then, BAM! Opponent draws answer after answer via just natural card draw. Ive never understood how it always feels like people can draw so consistently in a 120 card deck. I get to masters regularly so I'd like to think I have a decent enough understanding of the game but does anybody else ever have this experience or is it just me? In my opinion there is nothing worse than losing to 120 card decks, especially when they draw 4 of a card and i struggle to find more than 1 of any of my cards. Share your experiences if this happens to you every once in a while. [link] [comments] | ||
Posted: 06 May 2020 04:27 AM PDT Disclaimer: This is a casual brew - at least by Throne standards. I'd love to see a decent combo deck in Eternal, so if you feel inclined to improve upon it I wish you the best of luck! Decklist and a copy of this write-up are on EWC, but to save you a click: Introduction: With the release of Shadow of the Spire, DWD has given us plenty of new toys to play with... some more obviously exciting than others. While Evenhanded Golem decks are off experimenting with Spire Shadows, the humble Ordnance Scavenger has gotten hardly a mention for its reasonable card selection utility. But this card can do a lot more than draw you a weapon! With the right shell, Ordnance Scavenger can give you what Demand Death so dearly wishes it could: The ultimate win-or-lose, do or die finale. Overview: First, the power base. Maximizing the use of transmuting power such as Standards and Monuments ensures that we will have less than 5 power cards in the deck by the time we play Ordnance Scavenger. Priority should be given to playing transmuting power over the few sigils you pick up as you work your way towards the combo. You will ultimately need 6 power, and those transmuted monuments won't be of much help to you sitting in your hand when you get stuck at 5. The heart of this combo lies in the market with Shiftstone Processor & Dumping Ground. Here's everything you need to bake one perfect OTK: 1x Shiftstone Processor (in play) 6x power (5 of which is maximum) 1x Ordnance Scavenger 1x additional card in hand (any will do) 1x deck with ~45 cards remaining Note: At least one Cen Wastes Smuggler needs to be either in your deck, hand, or void. Basically anywhere other than in play works.
Optional: There's a variation of this Processor/Scavenger engine for those looking for something spicier that runs Lastlight Judgement and Reap. Lose in style with zero power and zero cards in hand, in play, and in deck! The main power of this combo is the lack of reaction windows: there are only two points at which one is offered to your opponent. Once is the cast of Dark Return, and the other is at the very end of the combo with the simultaneous triggers. Note that since the triggers are simultaneous, fast speed life gain will not save your opponent. The only way to fizzle the combo at that point is fast speed armor or aegis. Good thing you played Sabotage the turn before, right? Play Tips: Back-Alley Delinquent is in the deck to get pesky Grinvas and Leviathans out of your hand and into your void. Plus, enjoy a partial refund if you have a Processor out! The Sabotage is useful as fodder for Bulletshaper, to protect your main combo, or to remove the dreaded face aegis. Spare power can come from surprising places - the whole combo can take place post-combat, so don't be afraid to use Syl, Hand of the Cabal to get you the extra power you need. Kindling Carver can also turn any other unit into a power when you have a Processor out. Leviathan's effect only deals with life, not armor. If your opponent has aegis or even one point of armor when you press end turn, you will lose. Lastly, have a sense of humor! With this combo you either win in style, or lose with grace. [link] [comments] | ||
Inspiring The Dinosaur Revolution Posted: 06 May 2020 01:21 PM PDT Forewarning, I am not good at this game and I am not good at building decks (Though I do think this deck is fun). Inspiring The Dinosaur Revolution! Here's my deck which uses the new Dinosaur Rolling Spikeback and other Dinosaurs to absolutely tear up the very low ranks of the Expedition ladder. Inspire your Dinos, make them cheap, make them big and give your opponent a wooping. Before anyone asks, I will be making a PalaDino deck too. [link] [comments] | ||
Salty Meme - Heart of the cards Posted: 05 May 2020 08:37 PM PDT
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Cold water after a week stumbling in the desert Posted: 06 May 2020 10:39 AM PDT
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What’s your stance on Spire Shadows? Posted: 06 May 2020 04:45 AM PDT I've seen a few decks with the card. They seem very consistent in getting the spell resolved. The aftermath is brutal. Do you think those are Tier 1 decks? I have that suspicion. Will this be the time for main deck Swift Refusal? Because if the spell resolves, there's incredible value. Here are 2 deck lists using Spire Shadows. Both seem very powerful outside of negate happening. I love this. Spire Shadows for 1 cost units: https://eternalwarcry.com/decks/d/hQlQu7d5BZs/shadows-of-the-spire Spire Shadows with Evenhanded Golem plus Market: https://eternalwarcry.com/decks/d/bXdhSDFQvFA/even-market-spire Let's discuss. [link] [comments] | ||
Mid-Budget Dinos with a Really Bad Pun and a New Card from SotS Posted: 06 May 2020 07:35 AM PDT
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Posted: 06 May 2020 02:46 AM PDT https://eternalwarcry.com/decks/d/zFduSlW1GA8/praxis-aggro Hello guys, it's Osidan. I made this deck based around Praxis aggressive units. The deck utilizes Auralian Supplier to support the strategy, it has proven very effective in my games. Again, you will find many one ofs in the list, that's my thing. You will find it easy to streamline the deck, if you wish. I've written some observations in the deck description, overall it's been fun to play. Thanks for reading, have a great day and may you never run out of gas. Peace. [link] [comments] | ||
Posted: 06 May 2020 03:57 AM PDT https://eternalwarcry.com/decks/d/l3KHxEJ7Y8o/end-of-the-line This is another deck from me, centered around spell damage units. I've written some explanations and comments on the Eternal Warcry page. If you're unsure about any of the choices, I'm happy to discuss. Display of Menace is particularly strong with spell damage and the life gain on cards like Harbinger's Bite and Vara's Favor helps to stabilize. I hope you can extract some direction from the deck, feel free to make your own version if you disagree with my choices. You do you! <3 Osidan [link] [comments] | ||
Highlighting some new decks from the new bundle! Posted: 05 May 2020 02:39 PM PDT
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Initial Gauntlet shell to try out Jekk, Mercenary Hunter. Posted: 05 May 2020 07:36 PM PDT
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Salty Brew - Firebomb Aggro [Throne] Posted: 05 May 2020 06:05 PM PDT
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How should you be able to get the older league card backs? Posted: 05 May 2020 03:15 PM PDT it sucks when you are a new player and you didnt even get a chance to participate in those leagues [link] [comments] | ||
Posted: 06 May 2020 03:20 AM PDT This is just an observation, not a criticism or anything, but has anyone else noticed that the vast majority of all games in expedition and throne appear to be shadow based. Basically a rush to be the first to slam down the new Icaria on turn 6. Hard to quantify the exact percentage but it will be interesting to see the next meta monday report to see to what extent shadow has influenced the meta. [link] [comments] | ||
Eternal Leaderboards Chapter 41: Whispers of the Throne Posted: 05 May 2020 05:05 PM PDT
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Posted: 05 May 2020 03:02 PM PDT My opponent played thunder of wings, then salvo'd my unit before attacking. In response i worthy caused the new dragon, but it only gave it -1/-1 because I had nothing in my void. However, the silenced dragon was still able to attack as though it still had charge. [link] [comments] |
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