Eternal Card Game Making the Promo Work - Jolu, the Gift-Giver |
- Making the Promo Work - Jolu, the Gift-Giver
- Farming Eternal Ep81: The Tribes of Empire of Glass
- Getting back into eternal
- [Expedition] Masters with Combrei Soldiers
- Shadowscar Midrange Deck Tech
- Question about tutors
- TNE Expedition Tournament Metagame (Weeks 3 & 4)
- Trove Sac (Throne)
- Rust Grafter is the only valkyrie without flying
- Expedition - Three control decks with different philosophies
Making the Promo Work - Jolu, the Gift-Giver Posted: 30 Dec 2020 07:40 AM PST Jolu, the Gift-Giver feels like a good build-around promo. It has a unique (and in some niche cases, outright debilitating) effect, and decent stats for its cost. In the Expedition format, it's a Mandrake-destroyer. Most playable mandrakes are cheap, and the deck is built to chain ultimate triggers. So for this holiday season as my gift to you, I present you with the answer to Expedition Mandrakes. Jolu, the Gift-Giver can remove threats from your opponent's side of the board before they become threatening. Steal their The Merriest Mandrake and give them a Passionate Stonehammer in return. Bonus points if it's already used up its berserk. Shoaldredger is completely nullified as a threat in this deck, because its cost will almost always be 1 or 0, meaning we can trade literally any of our units for a 7/6 beatstick. Tavrod, Auric Financier does a bit to meddle with the Mandrake strategy as well. Some of the best mandrakes don't have square stats, so The Merriest Mandrake dies when Tavrod drops, Goliath Flytrap loses its staying power, and Shadowcreeper becomes a chump-blocker. Jolu, the Gift-Giver doesn't really fit with the valkyries... or any tribe in the expedition format... but she does her job of disrupting the enemy's unit-based gameplan in just about any matchup. [link] [comments] | ||
Farming Eternal Ep81: The Tribes of Empire of Glass Posted: 30 Dec 2020 11:08 AM PST Welcome to Ep. 81 of Farming Eternal. This week HatsonLamps and Patrick discuss the 5 tribes of the Empire of Glass. What makes them tick? What do they look like? What are the pay-offs? What are the weaknesses? Everything you could ever want to know. If this is your first-time hearing about the podcast, you can send your 7-win deck lists by email to farmingeternal@gmail.com or post them in the discord. (link to join the discord is below). Thank you to all the players for submitting your decks this past week. Farming Eternal Ep.81 https://soundcloud.com/farming-eternal/farming-eternal-ep81-the-tribes-of-empire-of-glass You can find our faction by faction breakdown of all our 7 win ( Set 10 ) deck lists here: https://docs.google.com/spreadsheets/d/1G9UfwKbZR9n0oqWCD6C544GoFcutc3FCVBBqvh1Dp4A/edit#gid=1169127952 We also have a very active discord. Come join us, it's an awesome discord and we talk a lot of draft https://discordapp.com/invite/2Z2GxjQ Check out the website too. http://farmingeternal.azurewebsites.net/ [link] [comments] | ||
Posted: 30 Dec 2020 09:36 AM PST Hello, I used to play eternal when it was new on the market, and recently thought I would try to get back into it. I have cards from the first three sets (up to dusk road) and a few thousand gold and shift. Is there a website to see what some of the tier decks are so I can get back into versus, and do I need to buy campaigns to get the cards for them or will forge/gauntlet be enough to get my collection going again? [link] [comments] | ||
[Expedition] Masters with Combrei Soldiers Posted: 30 Dec 2020 10:53 AM PST I already posted a (somewhat lengthy) description with the deklist, but I'll post it here too: The general gameplan of the deck is pretty straight forward - flood the board with units as fast as possible, then either overwhelm them with the pressure or use Argo to stun the enemy board and swing in with everything. There is some added complexity with the amplify cards and exhaust effects, which impose constant decision points between value and tempo. Bastion Garrison simplifies this problem by giving every amplify guaranteed value, and I was always happy to see a copy in the mulligan. I had a 60% win rate the last 20 games to masters which felt roughly typical for the deck, and I know it could have been even higher if I played better and fully optimized the deck. Daring Swordmaster Notable Exclusions Market [link] [comments] | ||
Posted: 30 Dec 2020 02:20 PM PST | ||
Posted: 30 Dec 2020 02:04 PM PST When you tutor for a card does the rest of your deck order remain unchanged? Corollary, if it does, when you tutor a card that you have multiples of does it take one at random or the topmost copy? [link] [comments] | ||
TNE Expedition Tournament Metagame (Weeks 3 & 4) Posted: 29 Dec 2020 07:57 PM PST
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Posted: 29 Dec 2020 04:43 PM PST
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Rust Grafter is the only valkyrie without flying Posted: 29 Dec 2020 06:54 PM PST Every other one in the game has flying, or can either get it pretty easily via Entomb or Ally or something. Strange to see it with Decay. The card is obviously unplayable. /s [link] [comments] | ||
Expedition - Three control decks with different philosophies Posted: 29 Dec 2020 03:13 PM PST Hello, I'd like to share with you three decks that I made recently, all more or less control decks. I'm not a competitive player (I'm usually around Gold I / Diamond III on the ladder) so those lists are not fine-tuned but they can give you some ideas if you like what you see ^^ Please let me know if you find good improvements for them, of course! The first one is Eat your Beacon, obviously centered around the relic [[Beacon of the Reach]] but also with some "Ultimate" and "Discard" synergies, as well as proper ramp. I have a lot of fun playing it. Then we have One Punch Deck, an unitless deck, except for one (hence the title). It plays 4x [[Realign the Stars]] and an Amplify toolbox to go with it. The relics in the market should help you win the game, once you're in control of the board. Finally we have Metallic Bones, a Grenadins control deck that relies mostly on [[Knucklebones]] to finish your opponent. Thank you for reading me and have fun playing Eternal. [link] [comments] |
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