Eternal Card Game Two New Promo Cards! |
- Two New Promo Cards!
- Justa, Regglar Lore Along
- Destroy Turn To Seed in Style. Expedition Portal Deck
- The Eternal Card Art Tournament - Rounds #19 and #20
- Epoch Infestation.
- Deck Check - Silent Killers (EXPEDITION)
- Jaxxis tests a theory: Vows vs. No Vows in mono-faction decks
- Vow or no vow in mono color Expedition? What Team are you on?
- Ten Tickles + Spell power
- Why are players so slow.
- Overwhelm question
- Beginner/budget decks on eternalwarcry?
Posted: 20 Jul 2020 09:59 AM PDT In a world of dangerous bargains, you need to Know When to Hold'em, and when to cash out before you get your Just Desserts. Earn a free copy of each promo card with your first PVP win each day! [link] [comments] | ||
Posted: 20 Jul 2020 07:40 AM PDT Patoi, heehee, for a big partee go here: We have a shorter Lore Along this week, and justa Hero spotlight at that. Thanks for your patience, and look forward to a bit of extra content this week to make up for the slow weekend. DWD owns the rights to all their lore, I just adapted it to this audio form. Thanks for your continued support. [link] [comments] | ||
Destroy Turn To Seed in Style. Expedition Portal Deck Posted: 20 Jul 2020 09:30 AM PDT
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The Eternal Card Art Tournament - Rounds #19 and #20 Posted: 20 Jul 2020 10:02 AM PDT ————— ————— Congratulations to those who voted for Land's Edge and Steel Legion! Those two will be advancing in the tournament. [link] [comments] | ||
Posted: 20 Jul 2020 10:52 AM PDT So... what is this card supposed to do? It doesn't attack or block on drop. It requires 2 spells/clockroaches per turn to attack or block per turn? Am I reading this wrong? You need to spend 2 cards per turn to attack (or two fast spells to block)? Without generating any draw (other than the echo from roach)? It's not even a lord for roaches, so what was the intention behind this card? Considering that Roaches are "stat ramp" cards anyways, why does it have such a ridiculous effect with such high stats? [link] [comments] | ||
Deck Check - Silent Killers (EXPEDITION) Posted: 19 Jul 2020 10:47 PM PDT
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Jaxxis tests a theory: Vows vs. No Vows in mono-faction decks Posted: 20 Jul 2020 09:42 AM PDT
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Vow or no vow in mono color Expedition? What Team are you on? Posted: 19 Jul 2020 09:06 PM PDT I'm team vow. I liked thinning in MTG and I like it here too. Most matchups 1 or 2 health doesn't matter and I like drawing less power later on. [link] [comments] | ||
Posted: 20 Jul 2020 06:32 AM PDT
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Posted: 19 Jul 2020 05:51 PM PDT It shouldn't take you 30 seconds to end your turn when you have zero power left and nothing to attack with. Why do people even start a game if they aren't going to pay attention and play the game? It's more annoying than losing. [link] [comments] | ||
Posted: 19 Jul 2020 03:27 PM PDT Had an interesting scenario turn up in a game that felt like it should have gone differently in a couple of different ways. I want to check I understood it correctly. This will probably be a mess to describe so bear with me. I'm attacking with a 9-attack Marley, Heroic Marshal (who has overwhelm) and some other 5/5. My opponent has four cards in hand, I have three. My opponent blocks the 5/5 with a 5/5 of theirs, and double-blocks Marley with 7 total health of units: another 5/5 and a 2/2 lifesteal guy. Both of my opponent's 5/5s have no relevant battle skills. I go to cast Silverblade Intrusion (I have 5J). As I click on the first unit, the card goes back to my hand and the opponent casts their own Silverblade Intrusion, targeting their 5/5s (so the 2/2 lifesteal guy isn't immune to damage). This frustrates me because now I don't get the extra 3/3, and I wonder if, had I been faster, would I have gotten the extra benefit. Their Intrusion on the "stack", I go to cast mine again, targeting both my attackers. I notice that the text on my Intrusion says they only have two cards in hand(?), which feels odd. So all the fast effects are done and combat starts. Instead, the 2/2 lifesteal unit dies, Marley hits the 5/5, does 0, and no damage goes over. As far as I can tell, there was no animation to say the damage got cancelled out by the 2/2 lifesteal gaining them life, and there shouldn't have been because Marley is immune to damage for the turn. So my questions are: - Does Overwhelm not let the damage go over because the blockers didn't die? - Would I have gotten the benefit from Intrusion if I had faster apm, or is there a hidden priority system I don't know about? [link] [comments] | ||
Beginner/budget decks on eternalwarcry? Posted: 19 Jul 2020 02:48 PM PDT Hello, bloody beginner here. Please, can someone post me some links to nice beginner/budget decks on eternalwarcry? Which deck should I import and focus building when considering multiplayer? (just played lots of gauntlet, have some theme-decks now). [link] [comments] |
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