Eternal Card Game Meta Snapshot before the ECQ |
- Meta Snapshot before the ECQ
- Mother of Shrine (FPS Shrine)
- Majestic skies is dope
- Shouldn't Kaleb, Executioner be a Scion?
- My favourite jank brews - Argent Depths edition
- Imbue is a little confusing
- EJ80 Podcast - Pointers for Deck Building
- How does the game determine what factions a deck is re: levels and quests?
- Argent Depths Draft + Matches 6
- Curtain Call rewording please
Posted: 21 Aug 2020 03:17 AM PDT
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Posted: 21 Aug 2020 05:02 AM PDT
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Posted: 21 Aug 2020 01:34 PM PDT Hey all I'm new to eternal and I've learned my favorite card is definitely majestic skies I was wondering if anyone has any cool decks with it they could share I'm cool with combo or whatever I'm just looking for ideas so I can abuse the shit out of this card [link] [comments] | ||
Shouldn't Kaleb, Executioner be a Scion? Posted: 21 Aug 2020 11:36 AM PDT I'm sure there's some story reason why he's a Nightmare, but shouldn't he at least be a Nightmare Scion? I don't know what exactly makes a Scion in the context of the game but he's still a major character with a claim to the throne even if he's somehow been transformed. [link] [comments] | ||
My favourite jank brews - Argent Depths edition Posted: 20 Aug 2020 09:49 PM PDT I had fun compiling these the last few sets and a non-zero amount of people seemed to enjoy them, so I figured I'd keep posting these every time a new set is about to come out and I brew up a new batch. Standard jank disclaimer: These are just the decks I had the most fun with this release. Performance and deck building quality vary wildly. Turbosloth - My only expedition deck this time around, it's a Xenan midrange deck with a focus on Ambush (i.e. Xenan Midrange but worse). Desperate Courier is my favourite card this set, and lets you do some silly things - ambushing Sites off Gentle Grazer is one of my favourite things to happen. Snow Shrek and Emo Fiona - seeing Jotun Bonebreaker and Katra side-by-side got some gears turning. I don't think this deck quite gets there but it's still fun to try scream a surprise bonebreaker for 15 or 25. Built to Last - The initial idea for this was to use Rebuild to ramp into an active Hall of Lost Kings, but it turns out all the combo pieces are pretty bad in isolation and the combo itself wasn't reliable. Instead let's use it to ramp into power sinks, and maybe an early OG Kaleb. HoLK is still in the market though! Mulligan Maeve - Wow, Maeve is pretty bonkers. All those small units with incremental values (card drawing, exalted etc.) are chump blockers that turn into threats the second time around, and Maeve herself can draw an absurd amount of cards really quickly. Kennanigans - Kenna+Throne Room+grenadin. Probably sounds familiar but has a little extra spice with Shared Vision, copy effects, and a market Calderan Gunsmith. Compound V - Argenport midrange with a Counsel of Heroes flair. It works pretty nicely with Revenge and Pristine Light, letting you double your units repeatedly and keeping a steady flow of new units up. Feel free to post your own brews too, I love seeing what people come up with! [link] [comments] | ||
Posted: 20 Aug 2020 05:52 PM PDT How is imbue supposed to function? In a game just now, my opponent's Maveloft Huntress imbued a unit, and then on my turn, I used Turn To Seed. The Imbuing unit didn't lose any stats--nothing particularly weird here, I guess...the Imbue checks for stats when the stun happens, I suppose, and it doesn't keep updating if the stats change later. The Seed is still stunned, though, and behaves as a stunned Imbue target normally would. Then I kill the Seed.... and the Huntress still doesn't lose any stats. Is this how its supposed to work? Just checking that I'm not misunderstanding the mechanic before I make a bug report. The text of Imbue seems to suggest that when the unit is no longer stunned from the Imbue effect, regardless of how if that happens because of, say for example, dying, that the unit should lose its stat buff. [link] [comments] | ||
EJ80 Podcast - Pointers for Deck Building Posted: 20 Aug 2020 04:22 PM PDT
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How does the game determine what factions a deck is re: levels and quests? Posted: 20 Aug 2020 08:54 PM PDT I'm playing a fire/time/shadow deck in a League, but I'm getting credit only as a mono-time deck, even when I haven't played a single time card (except power). It's annoying that winning a game in which I played mostly fire cards doesn't give any fire xp, or advance my "win five vs. games with a fire deck" quest. [link] [comments] | ||
Argent Depths Draft + Matches 6 Posted: 20 Aug 2020 03:15 PM PDT To see what great drafters I face against this week, go here: https://youtu.be/AoWB8CTKQxM This week we face some of the greatest in eternal drafting! Note: My recording was acting up in post, so the first 2 picks are cut out. Please enjoy! [link] [comments] | ||
Posted: 20 Aug 2020 03:39 PM PDT So today I learnt that even if the card reads "Your units can't die this turn" it doesn't specify its units on the board. It should read "Buff all your units with -Can't die this turn-" or something like that. Example, if I play CC and then play a unit with killer, it will die if the opponent unit damage kills it. Animation sugests the correct line of play, but in a card game I usually follow the text. [link] [comments] |
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