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    Sunday, September 13, 2020

    Eternal Card Game Salty Brew - Double Kira Action! [Throne]

    Eternal Card Game Salty Brew - Double Kira Action! [Throne]


    Salty Brew - Double Kira Action! [Throne]

    Posted: 13 Sep 2020 10:50 AM PDT

    Deck Check - FogRod (EXPEDITION)

    Posted: 13 Sep 2020 06:38 AM PDT

    Five lists for the Throne Championship next weekend

    Posted: 12 Sep 2020 08:10 PM PDT

    Hey folks,

    It's that time of the month where a lot of top players are keeping their decklists to themselves and it can be difficult to find reputable builds on eternalwarcry.com, so I threw up five lists I've been playing in the past week looking to prepare for the Throne Championship. I'm not going give small sample size statistics for win% or early month ladder rank, just my full and honest opinion on these decks, as I always do.

    As always I'll be streaming my run with no delay at twitch dot tv slash sunyveil.

    Xenan Reanimator

    One of the clear frontrunners going into the event. This deck is fast, consistent, and creates an insurmountable advantage quickly. I think something from this deck is going to get nerfed. 4 Banish main because you need ways to deal with Adjucator's Gavel, one of the only cards you're actually afraid of. I'm probably not playing this deck next week, but everybody should be aware from it.

    Hooru Kira

    The other clear frontrunner going into the event. Kira is extremely powerful with Justice Etching and has a competitive-grade cast of supporting characters. 8 ways to access the market with a Gavel means that it has a lot of game against the Reanimator decks. Market might want Stormhalt Knife to fight against aggro. I've seen Kodosh's Evangel in these decks but I'm fairly confident that it's terrible; the 2/2 body is absolutely worthless in this strategy.

    Edit: Tocas is really good against the Kira strats, but this build has 12 answers (Valk Enforcer + 8 market access)

    Rakano Kira

    An earlier version I made of the Kira deck. I think the Hooru version is superior, but this has Highland Sharpshooter + charge shenanigans, which can be good if you need to get around slow removal (the other version has no charge). There might be something here, but it really suffers in consistency compared to Hooru.

    Spellcrag

    I think Spellcrag is poised for a breakout. Helio means that you can cut a lot of the durdling action, which means you'll lose to having hands that are just too clunky less often. Also, Garden of Omens works well with the whole Petition -> Cylix thing. This deck really suffers against Reanimator, but I've liked its matchups elsewhere.

    MonoFire/Stonescar

    Aggro decks are still good -- don't count them out. Don't bother with Clodagh. One advantage to mono Fire is that you get to play Broken Contract.

    ---

    Ultimately I'd recommend playing what you're comfortable with. I say this a lot but there are so many game-losing mistakes in the average game of Eternal that the best bet for most people is to play what they're comfortable with. One place the metagame has shifted is that any removal that requires waiting for your opponent to attack (Lightning Strike, Defiance, Just Desserts) seems extremely suspect right now because it plays so poorly against the Kira lists.

    Stay tuned to FECast for updates to our read of the metagame later this week! Best of luck out there.

    -Sunyveil

    submitted by /u/Sunyveil
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    Interaction Between Alhed Ascending and Defiance

    Posted: 13 Sep 2020 10:10 AM PDT

    Just a quick check to make sure I'm not missing something obvious. Is Alhed supposed to give units Decay permanently after they attack? From his text, I would assume that units should only have Decay while they are attacking.

    I had a situation where my opponent has Braun and Alhed. They attack with Braun, and he gains Decay from Alhed. I use Defiance on Braun. Braun still has Decay when opponent ends their turn. It wasn't just a visual bug, because when I attacked Braun with a relic weapon, it reduced my weapons attack.

    I don't think I've seen Alhed give Decay permanently before this time. Hopefully I'm not missing anything...

    submitted by /u/ParityAchieved
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    Isomorphic's Elysian Tempo - Throne Tournament Overview

    Posted: 12 Sep 2020 09:00 PM PDT

    Game Feeling Repetitive and Lacks Diversity

    Posted: 13 Sep 2020 12:24 PM PDT

    Been playing on and off since the game was released. With the last few expansions, the game is feeling really repetitive and limited - there is so little diversity in decks lately. I like making new expedition decks and getting creative with what little I have.

    - Market - You can put in those specialized defeater cards in your market, and have no impact to your main deck. You can also put the big defining cards in your market, and be almost guaranteed to get them every game. I think the game would really improve if the concept were removed.

    - Outdated cards & mechanics - So many old cards need to be updated to become competitive again. Pledge, Inspire, Shift - no longer viable or worth their while. I really feel sorry for new players. Severin is a great example - why in the world that thing is a 5/7 that spawns lifesteal + revenge units from a Surge is ok, while a legendary like Kennelmaster just rots away. Why not make the next "expansion" an update to the weaker cards and mechanics?

    - Factions - With all the new power cards, it really is not a big disadvantage in creating multi-faction decks. It used to be a big disadvantage to roll a 3-color faction deck.. now they are very common with few negatives. We can pick whatever card we want, color requirements are almost meaningless now.

    - More power - 6+ power cards are so common to play now, and much earlier in the game cycle. These game winning cards come out much earlier than ever.

    submitted by /u/cephlen
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