Eternal Card Game I may have a problem....send help |
- I may have a problem....send help
- [Celebration] Brewer's Ball: The Perfect Tool
- [Celebration] Empty Throne Throwback Draft!
- Updated List: Custom Card Creation, please help!
- Rolant's Junkyard Brewer's Ball "The Perfect Tool" - Expedition Deck Tech & Game Play
- In your opinion, what is the worst, most unplayable card in Eternal?
- Piercing Grief dies next turn
I may have a problem....send help Posted: 21 Oct 2020 11:29 AM PDT
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[Celebration] Brewer's Ball: The Perfect Tool Posted: 21 Oct 2020 09:22 AM PDT Calling all artisans! For today's Brewer's Ball challenge, we're looking for decks that make use of the many relics, weapons, or curses that Eternal has to offer.
Have you got the right tool for the job? Post your deck list and upvote your favorites, and get ready to get in some games with a new brew when every card in Eternal is FREE during the Eternal Celebration! [link] [comments] | ||
[Celebration] Empty Throne Throwback Draft! Posted: 21 Oct 2020 02:12 PM PDT
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Updated List: Custom Card Creation, please help! Posted: 21 Oct 2020 12:54 PM PDT This is the update to my thread from two days ago. I'm very much still taking suggestions, but I'd also appreciate feedback on my current list.
Probably too strong as is, but even with (reasonable) nerfs this card would enable all kinds of strategies. Elf tribal, "lesser" relics, shadow aggro/midrange decks in general. Top of my list so far. Credit to /u/Ilyak1986
May not as be impactful as I'm aiming for, but it's a unique effect. Allows extra pings for cards like Throne Room, and would be an excellent addition to F aggro.
Solid card and stats. Probably not as impactful as I'm hoping for. Credit to /u/L0rdPerth for both cards
I'm concerned about this card getting out of hand and getting nerfed into janky-ness. Much like Diving Rod. Credit to /u/aimlessPolymath
This looks like a fun card that I'd be happy to play around with, but I'm not sure it's what I'm going for. Credit to /u/MurderOfCrowss27
This card is fairly high on my list. Though I think I'd request 2PF to start. It's neither aggro nor midrange, but it would fill a simple yet effective niche for all sorts of decks. Credit to /u/MrMattHarper
After some thought, this card just seems too slow and "boring" for what I'd prefer. I'd probably want each version of it to do something different, and I'm concerned it'd be too much to ask for a single card. Credit to Collector on discord I like this card, but I'm concerned it's a little too fragile. One the other hand dropping this and a huge creature that already has warcry would be a pretty strong play even for mid-range decks. Not to mention the Fire relic that gives your every monofaction card warcry. I'm not sure where it rates for me yet, but it definitely makes this list. Credit to Sanguilarity on discord.
Very cool design. But I'm concerned that it would make playing certain cards a hard negative, potentially shutting those out entirely. Very much still makes the list. Credit to /u/Aliphant3 With all of this listed I'd like to reiterate that I'm still taking suggestions. So if you've got an idea you'd like to share, please do! Oh and I'd like to name the card myself, as a little tribute to my fiancé who also plays this game. So if that's an issue for anyone, please let me know. Of course I probably won't do that if the card ends up being a clockroach, Maniac's Laboratory, or something similar, lol. [link] [comments] | ||
Rolant's Junkyard Brewer's Ball "The Perfect Tool" - Expedition Deck Tech & Game Play Posted: 21 Oct 2020 10:09 AM PDT
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In your opinion, what is the worst, most unplayable card in Eternal? Posted: 21 Oct 2020 08:39 AM PDT I would love to see some buffs to open up new deck options or strategies. Maybe this thread can give DWD some ideas. Let me hear your rant about what you think is the worst card. [link] [comments] | ||
Posted: 20 Oct 2020 06:14 PM PDT I saw an opponent play a Severin of the Dark that spawned Piercing Grief. But instead of them dying at the end of the opponent's turn, they remained in game for a second round and died at the end of that second turn. I investigated all the cards they had in play but I have no idea how they got the Piercing Griefs to stay alive only for them to die at their second turn. What possible card could they have in play in order for the Piercing Grief to stay alive for one extra turn? [link] [comments] |
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