Eternal Card Game [Celebration] Tricky Treats Heroic Event! |
- [Celebration] Tricky Treats Heroic Event!
- [Celebration] Brewer's Ball: Go big! No, Bigger than That.
- What It's Like to be an Aggro Player in Fall 2020
- The Misplay - #53 - Artistic License
- How big? Pretty big.
- Returning after a Significant break (Dec 2019)
- Anyone else missing their Feln Vow?
- Uncrowned Grenadins - entry for Go Big brew
- Jarrall Worldpyre - Brewer's Ball "Go Big, No Bigger Than That" Expedition Deck Tech & Game Play
- Why do game developers hate control decks so much.
- Wanting to try out dragons
- Git Gud
- I am currently playing this shadow deck in Throne and it is fun. Trying to be good against any type of deck.
[Celebration] Tricky Treats Heroic Event! Posted: 20 Oct 2020 12:33 PM PDT
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[Celebration] Brewer's Ball: Go big! No, Bigger than That. Posted: 20 Oct 2020 10:16 AM PDT It's time for the second challenge in the Brewer's Ball!
Post your biggest, wildest deck in the comments below, and it could be featured on stream during next week's Eternal Celebration, when every card in the game is yours to play with for FREE! Whaddaya got? [link] [comments] | ||
What It's Like to be an Aggro Player in Fall 2020 Posted: 20 Oct 2020 07:12 AM PDT
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The Misplay - #53 - Artistic License Posted: 20 Oct 2020 12:47 PM PDT
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Posted: 20 Oct 2020 09:09 AM PDT
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Returning after a Significant break (Dec 2019) Posted: 20 Oct 2020 01:40 AM PDT I was addicted. Hours every day. Money I could not afford. Fully Premium decks. I'd like to establish a healthy relationship with this game. I have a fully foiled version of that deck that ran Xo, the rakano and argenport merchants, slay, harsh rule, vara (the campaign one) with martyrs chains out of the market. I also have a vodacombo deck, kennadins, several howling peak decks from that era, skycrag aggro, rakano midrange and armory. Oh, and temporal control. What should I dust? What's just not good anymore? What's should I build? I like midrangy control decks. I have 18k shiftstone and can buy up the new campaigns over the next couple of months, but I won't spend money on the game except campaigns anymore. (it got a bit out of hand previously). Thoughts? [link] [comments] | ||
Anyone else missing their Feln Vow? Posted: 20 Oct 2020 06:30 AM PDT Hello, just woke up and discovered a few decks "red Xed" due to missing 4 x Feln Vow. I know I didn't turn them into shiftstone so is anyone else having this problem? [link] [comments] | ||
Uncrowned Grenadins - entry for Go Big brew Posted: 20 Oct 2020 10:14 AM PDT
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Jarrall Worldpyre - Brewer's Ball "Go Big, No Bigger Than That" Expedition Deck Tech & Game Play Posted: 19 Oct 2020 11:16 PM PDT
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Why do game developers hate control decks so much. Posted: 20 Oct 2020 10:54 AM PDT Ok first off all, I know its about the mobile player base that like short games, but annihilating a complete archetype just to cater towards, scrubs playing on their way to work in the train etc. Feels bad in my eyes. Ok I understand that devs want to push the board interactive plays, so I get the changes but, there are far too many flaws in that plan. Coming from a background of Yugioh ,MTG, Hearthstone, The Elder Scrolls Legends and Spellweaver, I played alot of card games and mostly control decks so I know my stuff. Considering that Eternal is more like a hybrid between mtg with the mana base fixing and the instants and hearthstone with board interactions mattering. I will take parts from those 2 games and try to evaluate what I say with those games.
For that I want to mention another game for comparision, Spellweaver TCG, all the top tier decks are aggro, but the game actually has units that control decks want to use as they benefit from it. Another point is that a spell like Torch(Fireball in Spellweaver) kills like 80% of the creatures in the game, making single target removal trade far more efficient, and thus a lack of Sweepers not that detrimental. Spellweaver has both good creatures that gain you advantage in cards, or board or value in other points and spells that are never bad because powercreep is never that high so those spells rarely become dead. Also with creatures not getting powercreeped and staying in the range of removal, means you have to print less removal and can focus on more creatures that are actually good in a control deck. Also that game peaks at 6 mana and lvl 4 for most finishers.
Ok final words, I am a fan of control decks and the word control comes from Board control, Which most control decks nowadays seriously lack. Grindy control decks that play creatures paired with removal, but can drag a game long. Or spellbased control deck with less creatures or no creatures, both are legit control decks. They have the same gameplan but with different methods. For expedition: Control needs a rebranding as the "typical" just play spells control deck is obviously not what DWD wants. To make control into what DWD wants it to be and to still feel like a control deck alot of things have to be done before that change would be effective. Midrange decks need to be split clearly from control decks. A deck greedier or grindier than a control deck can´t be considered midrange(between aggro and control). Also we need more efficient creatures that combat aggressive boards to give control deck more interaction possibilities on board. Also to make a creature based board interactive game, you need to make sure that board swarm is not that powerful and you also need to make sure that a game does not need sweepers like Harsh Rules or Shenra Speaks to be viable(Sultai control in MTG had no sweepers and is pretty good in modern) it just needs efficient creatures that win you the game in the long run paired with good removal and a gameplan for a longer game). I think its possible to bring a more sultai control orientated playstyle into Eternal Expedition format to reshape what control is all about. [link] [comments] | ||
Posted: 20 Oct 2020 12:35 AM PDT | ||
Posted: 19 Oct 2020 03:01 PM PDT
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Posted: 19 Oct 2020 03:56 PM PDT
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