Eternal Card Game Spoiler Compilation |
- Spoiler Compilation
- [EoG] Market Madness!
- [EoG] Cyber Combustion
- PSA: don't play Statuary Maiden right now (game-breaking bug)
- Servers are back up! Empire of Glass Pre-Order Bundle and Draft Preview Now Available!
- You can check all Empire of Glass preview cards in game
- dichro,s ruin and wyatt site
- First Time Masters #1
- New Quests
- Bug: Know Thy Enemy
- Farming Eternal Ep78: Sunsetting Argent Depths
- This game is cool
- Know Thy Enemy Bug
- Awww we’re getting paintings instead of Cylix
- [EoG] Draft Preview Review
- Aegis Bug?
- [Lore] Golems vs Justice Sentinels?
- Problem with Gauntlet
- Hopefully not a bug...?
- AI - Having trouble noticing Broti correctly
- Hacker/Or very Helpful Bug?
- Regression turned a 1-cost unit into another 1-cost unit
- While fast aggro has started making a comeback, we believe few cards incidentally suppress one-drops like a turn four Vicious Highwayman.
- I can't make new throne decks anymore, no matter how many i delete.
Posted: 07 Dec 2020 02:18 AM PST http://spoiler.solforgeladder.com/ Yup I'm doing it again, will try to keep on top of all the spoilers. Let me know if I miss any or any are incorrect. [link] [comments] | ||
Posted: 07 Dec 2020 11:27 AM PST | ||
Posted: 07 Dec 2020 06:32 AM PST | ||
PSA: don't play Statuary Maiden right now (game-breaking bug) Posted: 07 Dec 2020 10:52 AM PST As of today's patch (client ver. 1.52.0.7630), the card Statuary Maiden is causing games to break when its triggered ability resolves. When an enemy unit dies with Statuary Maiden in play (which would normally transform the unit into a Stone Cudgel), on resolution of the triggered ability, the player's avatar explodes and the game immediately ends in "Defeat" (although this doesn't end a Gauntlet run and the terminated game doesn't appear in the match history--it's as though the game never occurred). I have been able to replicate this on every attempt today, in both Gauntlet and Throne. I've already reported this issue via in-game feedback, but I thought I'd post here as well and hopefully save someone a bit of confusion/frustration. [link] [comments] | ||
Servers are back up! Empire of Glass Pre-Order Bundle and Draft Preview Now Available! Posted: 07 Dec 2020 09:12 AM PST
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You can check all Empire of Glass preview cards in game Posted: 07 Dec 2020 09:21 AM PST | ||
Posted: 07 Dec 2020 11:28 AM PST
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Posted: 07 Dec 2020 11:15 AM PST
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Posted: 07 Dec 2020 10:24 AM PST Today I got "Win a game without taking damage" and "Play 20 units with 2 or less strength." (both silver) Are there complete patch notes for today's update somewhere? [link] [comments] | ||
Posted: 07 Dec 2020 11:17 AM PST Alerting as to a bug with the spell "Know Thy Enemy" as after today's update. -It will amplify two times more than the limit you can do. If you use 6 power, which is the spell plus 1 amplify, you can do it two more times for 3 amps. 4 power you can do it two times -It will only note units of cost 2 or less as being "found". Or so I assume. I only have Dark Wisps at 2 or less but after multiple(in one case 12 times) I only found the wisps and nothing else in a deck filled with 5 cost or less units -You can do this infinitely as the spell is not consumed nor is the power. -It will always kill the 2 cost or less units as per the spell. -Tested with putting "Copperhall Porter" into deck and it will show up in the search as well. So I assume it will only recognize 2 cost or less units. QUICK! Someone devise a "2 cost or only" deck we can exploit gauntlet with this!!..j/k *I haven't seen anyone else even playing this spell. How has this escaped notice? Yeah, 4 cost to kill all 2 cost or less units seems overcosted but damn, you're not reading the whole thing. When it works and you amplify, you automatically play a 5 cost or less unit unless none are found in it's parameters(next 5 cards). I've lost count of the number of times I've amped out both a Makto and baby Vara or a Wasteland Broker or Rolant, Iron Tyrant with this. [link] [comments] | ||
Farming Eternal Ep78: Sunsetting Argent Depths Posted: 07 Dec 2020 08:33 AM PST Welcome to Ep.78.of the Farming Eternal Podcast. This episode, Patrick & HatsonLamps say good-bye to Argent Depths as Patrick tries to break through that hardened shell that has calcified around Hats' heart. Hats finally expresses his true feelings of this format. They talk about the good and the bad and the worse and the worser and the worser still. Just kidding, this was all Hats. Patrick liked this format. Hope you enjoy this last look at Argent Depths If this is your first-time hearing about the podcast, you can send your 7-win deck lists by email to farmingeternal@gmail.com or post them in the discord. (link to join the discord is below). Thank you to all the players for submitting your decks this past week. Farming Eternal Ep.78 https://soundcloud.com/farming-eternal/farming-eternal-ep78-sunsetting-argent-depths You can find our faction by faction breakdown of all our 7 win ( Set 9 ) deck lists here: https://docs.google.com/spreadsheets/d/1bsOFLsacMoiyiKFWXJ8H29A3tbqBzF2FN2ULelKUGt0/edit#gid=1169127952 We also have a very active discord. Come join us, it's an awesome discord and we talk a lot of draft https://discordapp.com/invite/2Z2GxjQ Check out the website too. http://farmingeternal.azurewebsites.net/ [link] [comments] | ||
Posted: 07 Dec 2020 10:48 AM PST
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Posted: 07 Dec 2020 09:37 AM PST
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Awww we’re getting paintings instead of Cylix Posted: 07 Dec 2020 10:23 AM PST | ||
Posted: 07 Dec 2020 12:58 PM PST So the new draft cards are out and available! Let's go over them and see what's interesting/potentiallly crazy!
Time Cards Time:
Justice Time! - Drifting Drone: Flying/Lifesteal 0/2 with +1 attack per relic in the void. The trik here is getting relics into the void, but if you can, this is a beast of a unit
Spooky Shadow cards!
MULTI-FACTION Time! - Praxis Painting: FAST LANDS FAST LANDS. Not the cylixes people were hoping for, but there's still plenty of hope. Thes go into the vow factions, so 3-faction aggro might be a real thing in certain blocks. Also gives health, so someone is sure to abuse that part of them too.
Tadaa! That's all of the draft preview cards gone over! [link] [comments] | ||
Posted: 07 Dec 2020 10:44 AM PST Just had a game against FTP Sling where no matter what I did, their face aegis wouldn't go away. Hopefully this gets fixed soon. [link] [comments] | ||
[Lore] Golems vs Justice Sentinels? Posted: 07 Dec 2020 02:17 PM PST With the spoilers in this set showing a clear promotion of sentinels, I've noticed that Justice has gotten "Controlled Demolition", a sentinel-support spell. It kind of itched that meaningless side of my brain with the question of whether Justice has specific ties to Sentinels? My OCD is kind of nagging me that these "Mech-suit" upgrades feel more appropriate for that small niche tribe, "Golems", but maybe it's just that Golems only exist in such specific cards that they're not worth promoting at this point? I don't keep up with Lore, so maybe I'm just being stupid? [link] [comments] | ||
Posted: 07 Dec 2020 01:46 PM PST
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Posted: 07 Dec 2020 09:50 AM PST
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AI - Having trouble noticing Broti correctly Posted: 07 Dec 2020 09:49 AM PST This may have already been around but I have not seen it, so I apologize if it has. The AI is making "shockingly" bad blocks when it has combat situations involving the "blue" attack power on units. For example, when using Broti to attack, making him a 3/3 instead of a 0/3. Or using Accelerated Impact. Example: Turn 1, I drop a Broti. He Drops a 2/1 explorer on his second turn. I attack with Broti, who is a 3/3 now. he will block it, and lose his unit. Really no reason to block there, and normally would never block there. Example 2: I used ( cant remember name for some reason ) 0/8 minotaur who gets +1 for each other minotaur out. But she was just a 0/8, only on board. The enemy player has 9 health, and has a 6/6 blocker. I use accelerated impact, and make her a 9/9, and swing for lethal. AI does not even block it, and loses. I know they just dont register the blue numbers correctly, and reminds me of the time how they acted with "decay" when it first came out. If you want to get a bunch of free wins in gauntlet, just use a speed mino deck with these combos because the AI freaks out. Just expect odd blocks, and if you bait it correctly its freebee's. I played tons of gauntlet, to know when/how the AI blocks also, and these are only 2 of many situations they act funny. Anyone else have seen this? [link] [comments] | ||
Posted: 07 Dec 2020 12:04 PM PST Just played a game and on round 4 and round 5 opponent appeared to get a free I discard two and take 3 damage without playing the card. [link] [comments] | ||
Regression turned a 1-cost unit into another 1-cost unit Posted: 07 Dec 2020 11:32 AM PST Regression turned a 1-cost unit into another 1-cost unit. During a League, game, on a unit played on turn 1 (so no cost shenanigan there). So careful if you plan on playing it. I posted to Direwolf already, just doing a PSA for all those Regression players out there :D [link] [comments] | ||
Posted: 06 Dec 2020 08:45 PM PST
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I can't make new throne decks anymore, no matter how many i delete. Posted: 07 Dec 2020 10:31 AM PST DWD has absolutely dropped the ball on like 3 patches in a row now. this is getting really frustrating. [link] [comments] |
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