Eternal Card Game When you have an empty hand and get an idea... |
- When you have an empty hand and get an idea...
- Why Curtain Call is the BOMB for Gauntlet!
- Xenan Hand Buff Dwayne The Arach Johnson - Throne Game Play
- Now this is how you Align the Tesseract properly
- Idea for monetization: players designing cards, player designed expansion, hear me out.
- Why do you hate sacrifice decks?
When you have an empty hand and get an idea... Posted: 15 Apr 2021 06:48 AM PDT
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Why Curtain Call is the BOMB for Gauntlet! Posted: 15 Apr 2021 10:41 AM PDT Hello, Maybe this is common knowledge but CC is absolutely amazing in Gauntlet. For one, giving lifesteal to 2 creatures is amazing. Helps you come back from many games. Then, adding +2 attack to 2 creatures is also awesome, gives you a big chance to trade up! Lastly, If you have 4 orange, your creatures dont die (at all) but also, unlike quickdraw/immune, the AI seems not to know, and blocks! So I love CC in my xenan decks (can post a lifesteal one or two if people want) and hop it's never nerfd! [link] [comments] | ||
Xenan Hand Buff Dwayne The Arach Johnson - Throne Game Play Posted: 15 Apr 2021 10:28 AM PDT
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Now this is how you Align the Tesseract properly Posted: 15 Apr 2021 01:28 PM PDT
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Idea for monetization: players designing cards, player designed expansion, hear me out. Posted: 15 Apr 2021 12:17 PM PDT Hello fellow Eternal players This is my suggestion: have players be given the option to enter a card creation process for say, 50 dollars, with obviously DWD having the final say and even potentially involving the community in voting for decisions. Say 1 card per person per 3-6 months? Brainstorming. The idea is that once enough cards are created, a player created expansion is launched. Again, just an idea. I would gladly pay 50 dollars to have the opportunity to have a card creation discussed. Are you liking this idea? Have a great day Serge [link] [comments] | ||
Why do you hate sacrifice decks? Posted: 15 Apr 2021 08:49 AM PDT I'm not asking why anyone hates on Shrine. I love that card, but holy shit. I should not be able to win a game with a 3 drop from the market. I think the only reason it hasn't been nerfed, is you kind of telegraph the plan by playing stonescar, kato, and carver. I get that hate. No, I'm asking why anyone who hates sacrifice as an archetype - with or without Shrine - does so. If you don't hate sacrifice, cool, please don't speculate. Edit: "frustration," isn't really sufficient. I understand the frustration of the aggro player with the control player and vice versa. They're very different strategies and philosophies of game play. I enjoy the decisions playing sac creates. I enjoy having my units be an additional sort of resource I can call upon to cast spells or pay for summons. I think sac mechanics add a layer to play. I began this post with the admission that I know the flag ship card of the archetype in the current format is busted as hell, I feel like asking why the arch is hated on more broadly is a perfectly reasonable question. With Shrine, I feel the frustration is similar to that brought about by amplify combo, but absent that, I need something more that "frustration." [link] [comments] |
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