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    Eternal Card Game New Promo: Javan, The Steel Crest


    New Promo: Javan, The Steel Crest

    Posted: 24 May 2021 11:06 AM PDT

    Craft or Dust - Revelations

    Posted: 24 May 2021 09:53 AM PDT

    https://carefulconsiderations.car.blog/2021/05/24/craft-or-dust-revelations/

    In the latest Craft or Dust, I take a look at the cards from the new Revelations set to see just what is worth building around. Do I have opinions? Absolutely. Will they withstand the test of time? Probably not. But they're fun to talk about anyway. :)

    submitted by /u/stormguard798
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    Throne doesn't feel so good right now.

    Posted: 23 May 2021 04:48 PM PDT

    Aymar glimpse combo: two huge animation issues--the warp lightup needs to be sped up by a couple of seconds, and that "enemy curse" animation just reduces what should be a fairly quick deck to play (at least conceptually on paper) into an absolute slog.

    Reanimator: full board + elding triggers = think back to Talir 1.0. Tons of "please sacrifice a unit" triggers going off on a full board while the rope ticks down. Unlike Talir 1.0, however, sometimes, there are reasons to play and sacrifice units from the void, and so on. Not sure what can be done here. IMO, kill Azindel. Vara is so iconic to Eternal IMO. The analogy I make is that Vara to Eternal is what Headhunter is to Path of Exile--a powerful, unique, flashy card. Keep her. But Azindel is like the self-curse nonsense, and I think he's gotten a bit old, and causes a bunch of mechanical/animation-based feelsBads. I won't miss him. Colorless helici please.

    Grand suppressor: and considering the prevalence of discard dorks, grenahen, crafty occultist, merchants, and how throne has become "mulldrifter spam city", this thing often becomes a 2 power "scourge". The card is utterly obnoxious, but at the same time, so vitally necessary as just one piece of the puzzle to enforcing at least a modicum of fairness in what's turning into a pretty irritating meta. The most frustrating aspect of this card is shutting down merchants. IMO, markets should be sacrosanct, and turning off market access = ugh.

    Pendulum has swung too far for proactive decks: while expedition may have various combo pieces rotate and not build up to critical mass of "stuff you can't respond to", I.E. cantrip effects on units, throne has no such luxury. Right now, it seems there are multiple different decks that try to just do their thing without even bothering to click on their opponent's stuff.

    Overloader, eccentric officer, FPS trove (almost...a couple of removals main, a couple in market), Aymar glimpse, reanimator, and depending on how people view "send a message", Feln "dredge", --oh, and Jennev has a 3-card semi-infinite as well (autotread + amphitheatre + spellshaper). And the best way to play a deck that "clicks on your opponent's stuff"? Sling.

    While this is a new meta, I know that our world champ, LoA, has often criticized throne for having an issue of having matchups become "ships passing in the night", but with this newest set, I see more clearly what he's talking about.

    I'm not quite sure how to solve this, mind you, since playing a combo deck and being on the receiving end of suppressor feels all sorts of miserable, but I've always seen throne as a place to "do fair things more powerfully" as opposed to "whose BS goes off in any given game quicker".

    I know DWD gave us a hint at a "fuck reanimator in particular" patch (Vara going back to her giga-nerfed unplayable variant, Azindel making colorless Helici--I honestly would dislike the former change, and would very much welcome the latter), but I think the problem extends beyond one deck.

    Now, this might not sound like the healthiest solution, but I think 3/3 teacher, 3/3 instigator, and X/2 darkblade cutpurse would be a good start. If people are really going to skimp hard on early game interaction and just throw 2/1 darkwater vines in front of things, I think we need a few more early game cards that punish that to try and swing the pendulum a bit more to playing cards that click on opponents' stuff.

    Not sure who agrees, and sorry if this was a bit ramble-y.

    submitted by /u/Ilyak1986
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    Salty Brew - Evenhanded Bargain

    Posted: 24 May 2021 11:15 AM PDT

    Is anyone else having problems with the card Collapse on mobile?

    Posted: 24 May 2021 02:07 AM PDT

    I mostly play Eternal on mobile, and I can't seem to get the card Collapse to work for me. When I drag to the card to the target, it prompts me to select a card to discard ... but if I press on another card, I lose the targeting, and I can't seem chose the card to discard while maintaining the targeting. Is anyone else having this problem? If there's a video somewhere that shows how to cast this spell on mobile, that would be great.

    submitted by /u/Efertik
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    PTF midrange deck. "Bleue Blanche Rouge" - heavy Tutor / Market / Fate stragety. Updated version.

    Posted: 24 May 2021 02:22 AM PDT

    Dear Eternal players

    This the newest version of my first 150 card deck, heavily relying on Tutors, Market access and Fate cards, using a wide range of very powerful, flexible cards. The deck is called Bleue Blanche Rouge - Blue White Red - Primal Time Fire, a very powerful midrange deck. It stands for the flag of France, Switzerland and Israel, but that is not important.

    You will see that the deck has many ways to give midrange, impactful units charge with very strong effects on attack. Blitz Stone is particularly powerful in this regard. And Hellfire Valkyrie, too, probably my favourite two cards in the Revelations set. I hope you take some time to think about the intricacies of the deck. You will see that Know When to Hold 'em, as well as Turn Back Time are very strong tools, as well as Fate cards and then Sites in the Market. I know many will say again: this seems inconsistent. But with this abundance of Tutors, including Garden of Omens and Linrei's Kiss in the Market, you will se that you can deal with having a lot of 1-ofs, which add a great amount of flexibility.

    There's also Majestic Skies,Skyward Seer and Dragon Forge, more Tutor toosl And then Archmagister's Portal and Djang-Li, great pay offs for a Singleton deck. Both Calibrate and Petition are great assets for a deck using a lot of special Powers and Relics. There's Horde Plunderer, Larai and two Grafters. You will see, the deck is very potent.

    Discussion is encouraged. Please take some time to try and reproduce the thought process. Thank you so much.

    Best regards

    Osidan / Serge Lauper

    Link to the Eternal Warcry page: https://eternalwarcry.com/decks/d/-9GjMCdl5-k/bleue-blanche-rouge?view=list

    submitted by /u/Osidan23
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    Elding and the other "Dredge" cards ruined this game

    Posted: 24 May 2021 09:44 AM PDT

    It's not fun anymore, and not worth the frustration.

    When they make cards that require little work to succeed, and effectively not make games fun, then what's the point?

    DWD, I'm disappointed.

    submitted by /u/SpyOfGeneralTso
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    How does ‘Blow the Dam’ work?

    Posted: 23 May 2021 07:01 PM PDT

    When you play it it lets you discard from your market at random. I can't seem to get it to work. What am I missing? Please help

    submitted by /u/BDKoolwhip
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    Mechanics help: Telekinetic Shackles not working against Ticking Grenadin's Entomb

    Posted: 23 May 2021 05:03 PM PDT

    It prevents the single damage it causes in combat, but doesn't prevent the 3 damage from the Entomb effect. Does Entomb damage count as a separate turn, or is it a bug? I'm interested in building a deck that uses Telekinetic Shackles but not clear on the intended effects. Thanks!

    submitted by /u/Kallistrate
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