Eternal Card Game QCP Event Schedule - Nov/Dec 2019 |
- QCP Event Schedule - Nov/Dec 2019
- Announcing the November Throne Challenge (11/19) and the Tuesday Night Eternal Holiday Invitational!
- Wallpaper Wednesday!
- 2 Months of Rakano Top 100 Masters
- Farming Eternal Ep37: Avoiding Train wrecks
- [Sub Wiki] - Podcast info added
- Lingnoi_401's Grenadin featuring Tasbu
- Horse on playmat is not a horse?!
- Combrei Ramp isn't dead! Masters 297. This deck for anyone who wants to play off meta
- I’d love to see more exclusive cardbacks outside of sealed
- Bargaining ark of sol not working on cell phone
- [Bug] AI attacks minion with Relic Weapon even if it is going to die
- Twitch Drop Boosters
- Campaign Problems
- Any cards that draw a spell of your choice from the deck?
- Dormant Players Showing as Master Rank
- 159th
QCP Event Schedule - Nov/Dec 2019 Posted: 13 Nov 2019 12:34 PM PST As per a suggestion from u/NeoAlmost, we're posting this as a sticky post so everyone can keep track of the events that are coming up. I'll try to edit this from time to time to keep it up to date and strikethrough the dates that have passed. QCP-granting events:
ECQs:
Sources: https://www.direwolfdigital.com/news/quarterly-championship-points/ Notes from NeoAlmost:
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Announcing the November Throne Challenge (11/19) and the Tuesday Night Eternal Holiday Invitational! Posted: 13 Nov 2019 08:44 AM PST
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Posted: 13 Nov 2019 08:41 AM PST Into each of your devices, some wallpaper rain must fall, or else this baby doesn't get named. [link] [comments] | ||
2 Months of Rakano Top 100 Masters Posted: 13 Nov 2019 08:03 AM PST It saddens me a little every time I see the Meta Breakdown and see Rakano Tier 2 or Tier 3, mainly because it's currently all I play in Throne and it's gotten me solidly to Top 100 masters now for 2 months in a row. Does that mean it's Tier 1? Probably not, it's just uniquely situated as being able to have a decent winrate against the Top Tier decks and a great winrate against the others that try to counter the top tier decks. I updated the decklist and comments to show what I currently play (and play against). The most important piece of advice I can give is that, depending on your hand, it's okay to have 2 power hands. Sharpshooter should only be played on turn 2 if there is literally no other play. Smuggler into Inquisitor's Blade is the most exchange and currently there is little to no counter to it. People aren't really playing Snowballs that much anymore. Best of luck on the ladder! I ran straight to Masters on an 11 game winning streak - hope you can do it too! https://eternalwarcry.com/decks/d/iKvt_zuQp0M/2-months-top-100-masters-rakano-lifesteal-aggro [link] [comments] | ||
Farming Eternal Ep37: Avoiding Train wrecks Posted: 13 Nov 2019 08:36 AM PST Hey friends, we are back with episode 37 of the Farming Eternal podcast. Farming Eternal is a podcast specifically related to the draft format of Eternal. In Ep37 Patrick and HatsonLamps discuss draft strategies to help avoiding train wrecks. This format can sometimes lead to some messy drafts with no clear signals. They also review the top 10 commons from FoX and the boosted cards. If this is your first-time hearing about the podcast, you can send your 7-win deck lists to farmingeternal@gmail.com Thank you to all the players for submitting your decks this past week. You can also post your 7-win decks in our Discord. Farming Eternal Ep37: https://soundcloud.com/farming-eternal/farming-eternal-ep37-avoiding-trainwrecks Check out the website for links to the 7-win deck lists, statistics on the cards in the deck lists and links to the podcasts. http://farmingeternal.azurewebsites.net/ We also have a very active discord. Come join us, it's an awesome discord and we talk a lot of draft https://discordapp.com/invite/2Z2GxjQ [link] [comments] | ||
[Sub Wiki] - Podcast info added Posted: 13 Nov 2019 01:53 PM PST Podcasters and listeners, I've added a section to our subreddit Wiki for the current list of Eternal Podcasts. If anyone wants their podcast listed, please send us a Modmail. Please note that we'd like to see that you have a few podcasts under your belt before you get added to the list. In addition, if the links I added are not the ones you want displayed, please also let us know what you'd like posted. The list is at the bottom of the resources page: https://www.reddit.com/r/EternalCardGame/wiki/resources#wiki_eternal_podcasts PS: If I missed anyone, I apologize, but I did a quick search into sub history to see who is still actively producing and to quickly find links. PPS: Also, I'm still at work, so I'm hoping the links I posted are the correct links, but I can't access them all on my work VPN >_< [link] [comments] | ||
Lingnoi_401's Grenadin featuring Tasbu Posted: 13 Nov 2019 03:56 AM PST Hi everyone Today I present the deck after found last jigsaw for my deck. Here,my deck list https://eternalwarcry.com/decks/d/yzWqMfMBQSY/lingnoi-401s-grenadin-featuring-tasbu I must thank you the member in Eternal Card Game THAILAND COMMUNITY in facebook The grenadin deck has problem about has a few card drawing card. Even has quarry and devour,it is not enough when players encouter many mass removal. I tried to fix that by put Tasbu as draw engine. However the prototype version of this deck has problem about damage from Tasbu that can kill you when you have many unit in play and opponent uses mass removal I tried to find the solution to solve this problem. Finally I found solution to prevent you die by Tasbu After I discussed with member in group about Dizo's office why it appears number one in Legendly craft guide. One of member in the group told me it exist in many deck that has shadow influence I tried to use it and it works!. About gameplay,this deck like other grenadin deck but no Quarry and Tasbo as draw engine instead The solution to prevent the player is killed by Tasbu is the Dizo's office How? If Tasbo's ability trigger while player has Dizo's Office,and Tasbo has lifesteal You still get damage,but you gain life too;It works like no damage. Also,Gearcruncher works like life gaining card if your opponent has unit,because it has lifesteal But you can use Bloodrite Kalis is another win condition too I think you might has question about why I put melt down,even I have bore in market It's because Avigraft that can shutdown this deck if opponent use it on grenadin token and I think only one relic removal is not enough About Dizo's office,I put it in market instead cause the game can end early before your power is 7 or more About dual power I use it because insane Tasbu's requirement I hope you have fun with my deck and thank for play it. Another deck by me Lingnoi_401's Hooru curse https://eternalwarcry.com/decks/d/Bh2D8QfF_Sc/lingnoi-401s-hooru-curse Lingnoi_401's Xenan Midrange https://eternalwarcry.com/decks/d/sm0AAeQQThc/lingnoi-401s-xenan-midrange Lingnoi_401's Karendon Control V.2.0 https://eternalwarcry.com/decks/d/W3308NNJjfQ/lingnoi-401s-karendon-control-v-2-0 [link] [comments] | ||
Horse on playmat is not a horse?! Posted: 12 Nov 2019 03:23 PM PST On the Halloween playmat, a horseman invisibly walks around the field and leaves purple hoof prints. But... There is only one hoof appearing at a time! Always at the front! Which leads me to believe, it's not a horse at all, but just a drunk guy with horse shoes on. Am I the only person who has noticed this? [link] [comments] | ||
Combrei Ramp isn't dead! Masters 297. This deck for anyone who wants to play off meta Posted: 12 Nov 2019 07:01 PM PST proof of rankhttps://i.imgur.com/yN9i5lj.png Deck I used to climb the ranks:https://eternalwarcry.com/deck-builder?main=1-74:2;1-332:4;1-513:3;1003-7:4;4-274:1;4-67:2;5-51:1;4-70:4;7-45:2;6-75:4;1-166:2;4-131:4;1-338:3;1-174:4;1-346:3;1004-12:3;5-110:4;1-126:8;1-63:3;3-51:2;1-424:4;6-230:4;0-58:4;&market=4-50:1;1-338:1;7-52:1;1-346:1;5-74:1; Deck I'll ideally have once I get 5000 more shards The reason I created this deck was because I was getting tired of all the meta being the same. I have no ill will towards FTJ ramp decks, but Combrei Ramp was the original so I stubbornly tried to make a deck that would make it competitive and I think this is it. It's a very expensive deck, but you have a lot of options and an amazing amount of synergy. You have 5(potentially 6 win options, but I'll get into that later). Beginning of the game: I typically like 3 power cards and ideally some combination of teacher of humility, find a way, Tocas, Initiate, Desert Marshall or sherrif. But definitely try to shuffle until you get 3 power cards, because a lot of your early game will depend on that. Teacher of Humility rush can end a game quick(win condition number one), and if she appears later in the game, she makes a great card to get something out of the market. Eager Offering is a nice draw mechanism but the reason I really like it is that it has a lot of synergy with Sheriff Marley. It's actually happened a lot where I turn 3 Eager offering and am able to draw 4 Sherrif and use silence right away. This also puts less pressure on you to use Desert Marshal for silence since you have this option. Desert Marshal + Sherrif potentially gets 6-8 silences a game and that makes a huge difference. Midgame: Just play defensively and ramp. This is why Sheriff Marley I think is a pivotal card in this deck. Both with it having aegis and summoning an infinite 1/1s with aegis. Having your opponent use two removals goes a long way with getting the momentum on your side. Always wait until you have 5 power and 1 power card to play Marshal Ironthorn. Nowadays he gets removed after one turn, but going from 5 - 7 makes a huge difference, because of Late game: Telut!!(second win condition) What an amazing card with this deck. The 3/3 weapon on your unit is nice, but the -1 weapon is what I find most useful. It can shift an entire game with one move and along with ramping up to 9, this card is amazing. I'm debating getting 4 instead of 3, but I'll come back to that later after trying it out. Martyr's chain(third win condition). And your ultimate trump card. This card rocks. With how much power you'll be getting out your deck it completely wins the game in a turn or two. If you can prioritize any card, it's definitely this one. If you have ramped up, have power cards, and your units are removed, pit is an amazing 4th win condition. I find it's a nice anti justice mechanism because they'll typically play harsh rule early, while you can easily keep building up sand wurms. Its synergy with Sherriff is great because the 1/1 squires hold off while you build an army of powerful sand wurms. the fifth condition is The Great Parliament. With how many justice decks are out there, it's sometimes difficult to get this out as a win condition, so that's why I don't worry and play with less than 8 power if it's my only unit option. I found it's most useful against Shadow because it forces them to use their removal spells on an army you can summon over and over since they tend to not have much anti flying countermeasures. Finally the sixth and last resort win condition is Marshall Ironthorn's ultimate. If you get really lucky with your ramp, he has saved me a few times, but it's rare. Finally all the all other cards have great synergy. Sandstorm scarf is permanent anti air for a lot of the time, Desert Marshal is an amazing silencer(and I prefer it over Valkyrie for ambush). Once I craft sword of unity I think it'll add a 7th win condition and will really make this deck compete at a top level. Here ya'll go! I have a really fun time with this deck and I think since a lot of people don't expect it, you can catch them off guard. Hope you all have fun with it too [link] [comments] | ||
I’d love to see more exclusive cardbacks outside of sealed Posted: 13 Nov 2019 03:04 AM PST Last night I played against Scarlatch (who probably let me win because I suck at this game) and it gives you an exclusive card back design, and it was the only time I've ever felt surprised and excited playing Eternal because I knew you could get the card back design if you won, so freaked out a little bit I'd love to see Eternal incorporate more stuff like that, because even though I love the game it can often feel very dry. Rewarding exclusive card back designs for completing certain achievements like this would be an easy way to keep the game fresh and exciting, and reward egos because we all love to show off at the end of the day Anyone can pay 12k for sealed or craft major decks, but having that exclusive card back is the ultimate "status symbol" that keeps people coming back to games like this, everyone loves to hunt that super rare thing [link] [comments] | ||
Bargaining ark of sol not working on cell phone Posted: 13 Nov 2019 05:59 AM PST | ||
[Bug] AI attacks minion with Relic Weapon even if it is going to die Posted: 13 Nov 2019 10:48 AM PST
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Posted: 13 Nov 2019 04:11 AM PST I recall someone mentioning once that Twitch Drop boosters always have legendaries and DWD confirming in the same thread. I confirmed later that day when I opened a pack and got a legendary. This always seemed to be the case until FoX came out. I haven't gotten any since. It's this still true, or am I misremembering all of these events? [link] [comments] | ||
Posted: 12 Nov 2019 09:45 PM PST Having serious problems completing the campaigns for Dead Reckoning, Homecoming, and Into Shadow. I'm on the last boss for both Dead Reckoning and Into Shadow. Any tips? Am I missing something here? EDIT: Nevermind, I realized I'm nowhere near the end on any of those campaigns, and I'm utterly frustrated [link] [comments] | ||
Any cards that draw a spell of your choice from the deck? Posted: 12 Nov 2019 06:08 PM PST Have a couple legendary spells on a budget that I want to search for to get them out without using the market. [link] [comments] | ||
Dormant Players Showing as Master Rank Posted: 12 Nov 2019 04:49 PM PST As the title says. I have friends who haven't played in months and are unranked. However, starting today, when I look at my friend's ranks, they show as master rank. [link] [comments] | ||
Posted: 12 Nov 2019 04:05 PM PST
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