Eternal Card Game Announcing: Tuesday Night Eternal January Throne LEAGUE (Asynchronous event open to ALL timezones) |
- Announcing: Tuesday Night Eternal January Throne LEAGUE (Asynchronous event open to ALL timezones)
- Jekk's pistol is bent
- Expedition Masters with FJS Control
- Bay Area Meetup
- Expedition yetis, a real meta contender?
- Who play first its out of control in this meta!!!
- Meta Monday: December Week 2
- I lost to Patrick Chapin, twice. Pity Megathread
- Reminder: The Cardback, Totem and Avatar from the Community Store will be replaced tomorrow
- 7-1 and 7-0 Draft Study by an Okay Drafter
- Curse?
- League Beginner
- I am the greatest Eternal player alive...
- Good bye and Thank you
Announcing: Tuesday Night Eternal January Throne LEAGUE (Asynchronous event open to ALL timezones) Posted: 10 Dec 2019 06:36 AM PST
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Posted: 10 Dec 2019 01:43 PM PST Here's Jekk and his pistol: https://imgur.com/nnDbS1V And here's the image cropped and rotated to just his pistol: https://imgur.com/o404HVY [link] [comments] | ||
Expedition Masters with FJS Control Posted: 10 Dec 2019 10:02 AM PST After several seasons spinning my wheels at Diamond I, I finally broke into Masters in Expedition, using a FJS Control deck. I got the skeleton from a tournament list someone posted, but I made some modifications that pushed me over the top. https://eternalwarcry.com/decks/d/E3zY2BHYq4w/fjs-control-expedition-masters The recent additions to Expedition of Tasbu and Display of Ambition definitely push this particular faction combination to the forefront among control decks. Card Choices: Incarnus, Tasbu, Karvet, Office, Vara - These plus Shadow merchants form the core of any Shadow Midrange/Control list. You generate tons of value, overwhelming anyone in the long game. These are made even better by the inclusion of Display, which can recycle any but Office for even more value. Char, Defiance, Vorpex's Choice, Cast into Shadow, Display of Ambition, Cremate - Every control deck needs ways to control the board. The best part about this particular suite is the flexibility. With the exception of Defiance, every card has a mode that isn't completely dead against a low/no unit deck. Char can take out sites including Tomb and Garden. Choice can regrow a Karvet or Vestige/Brel Hammer. Cast takes out curses. Display regrows multiple threats. Cremate takes out sites. Against control make sure to aggressively Merchant Defiances, those should be your top priority to get rid of. 8 Smugglers/Market Choices - In addition to Display, the ability to run 8 smugglers is one of the biggest draws to playing three-faction control, as it gives you a ton of flexibility, letting you get the first Vara more consistently, allowing for a turn four Tomb, letting you change out dead anti-aggro cards against control, etc. With Brel, Vestige, and Vara all in the market, this keeps your threats flowing in the lategame. If you're running into more aggro than midrange/control, you can swap Brel for Malediction to clear early aggression. Edict is strong against Elysian midrange as it can take out their most powerful units for a single power. Tomb is strong against control, ripping their answers while threatening a powerful threat if it sticks. Vestige is a sweeper, giving the deck a way to come back against opposing Varas and other insurmountable board positions in the late game, and is also a weapon to turn on Vorpex's choice. Brel is a powerful threat and can help deal with aegis units. Vara is the obvious choice for any grindy Shadow deck. Vara's Choice and Seek Power - Necessary to keep the deck in the power it needs to get to the late game. Choice is great at picking off a lot of one-health threats like Akko, Shen-Ra, Resolute Monk, Trail Maker, etc, but Seek Power can help hit your appropriate influence costs (especially Cremate) more reliably. As with any control deck, you want to keep opposing threats off the board long enough to stabilize, with the late-game core providing insurmountable card advantage. It's important to ration your removal effectively, predicting what your opponent can play versus how it stacks up with your answers is pivotal. Most of the removal has some kind of condition, and lining up conditions properly against opposing threats is a big deal. Against Elysian especially, you want to try to make sure you can keep their board clear to minimize the impact of Spellshaper and Gryff. [link] [comments] | ||
Posted: 10 Dec 2019 07:29 AM PST Special shout out to Rexulus, Elyvi, Mookie, chicityshogun, and Sunyveil whom we met at the Bay Area meetup. https://www.buzzsprout.com/261162/2254682-bay-area-meetup Mark and I record some audio at the Bay Area meetup including a special live version of "Name That Card" with chicityshogun, our newest Patron! His generosity helped us meet our first Patreon goal and we give away a Steam gift card this week. Of course, we discuss the Torch and Heart of the Vault balance changes. We share our opinions and the opinions of those of you who submitted your "hot takes" to us by email or Twitter. I appreciated the high level players who had differing opinions. More importantly, I ask, "Was this too close to an ECQ to try and balance the game?" Twitter ended up being split 50/50 with over 20 total votes. Does Reddit differ? In the second half, Mark and I discuss building decks for a payoff. If you listen to the end, you'll hear the stakes of our next ECQ bet. And despite my best efforts, I only find one opportunity this week to sling mug at Farming Eternal. For more information: [link] [comments] | ||
Expedition yetis, a real meta contender? Posted: 10 Dec 2019 06:02 AM PST I've been playing my budget+ decks some more, and it really seemed that the Skycrag Yeti deck is the best one of the bunch by far. So I decided to focus on playing that one. I played that deck from Diamond II to Master with a winrate of about 70% (15-5 in the last 20 games, didn't keep complete score). That's a pretty high winrate for an unrefined budgetish deck, and yet according to my experiences and the rankstar meta article nobody else is playing yetis in expedition. What gives? The deck is basically a tempo deck that can get good reach with powered up damage spells.It shares some DNA with the spell control skycrag deck, but imo it's much better with the yetis. Pioneer + Pokpok is still one of the best turn two plays in the game, and since the expedition archives update it's available in expedition. Blurreechaser is a decent early unit. His scouting gives more consistency to our half units/half spells deck and his quickdraw means he loves the warchief buffs. We have a good amount of spells to clear the way so our yetis can attack safely, which gives us more spells from snowslinger and more power from pioneer. Slingshot helps buff our minions so they can attack better, and with a little bit of spell damage+ the spellcraft can often also take out some annoying blockers. We really value the snowballs we generate, so try to bond Pokpok every time. With a crone, a smuggler or an Iceberg warchief on the board, they (and our other spells) turn into efficient removal options. Iceberg warchief is an underappreciated card. He can immediately turn our board of yetis into bigger threats, and if he stays alive, he turns our spells in hand into bigger threats too. Sodi is great because we want to be attacking anyway and if we can't do that we can always throw a snowball at their face to draw a card with her. Our market has an answer to a big unit, an answer to a bunch of small units, an answer to an attachment, a greed's reward to draw some cards and a prodigious sorcery/mortar to kill the opponent. Weaknesses: Most of the games I lost were to either sodi's spellshaper (what deck doesn't lose to this card though?) or vara's favor. So that's the deck. The questions now are: 'How do we improve it if we remove budget restrictions?' and 'Can it find a place in the meta after it (and everything else) had the time to get optimized? So how do we optimize it further? I haven't tested anything yet, and I'm posting this now because I want to give others a chance at the fun of optimizing this deck. But if you ask me: Adding some emblems probably wouldn't hurt. We could use a garden of omens some games, so having one in the market is probably better than the bore. The yeti site though, might be better to put it in the main deck. It has a similar function to the slingshot, so maybe we want to swap those out. So, here's my initial idea for how I would upgrade this deck: https://eternalwarcry.com/decks/d/S4o_fVTSyEo/spell-yetis). That's it! I hope you go out and have some yeti fun! [link] [comments] | ||
Who play first its out of control in this meta!!! Posted: 10 Dec 2019 07:33 AM PST This meta full of turn 2 must answer its much harder to play when you are not on the first, being able to torch a unit+ use your own unit the next turn was part of the reason being second was mostly bearable, and made people not play that many weak to torch units because the lost of tempo, now that torch is slow, people is playing more must answer 2 threats and that makes being second the worst feeling in the world, just my 2 cents [link] [comments] | ||
Posted: 09 Dec 2019 08:47 PM PST
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I lost to Patrick Chapin, twice. Pity Megathread Posted: 09 Dec 2019 07:52 PM PST
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Reminder: The Cardback, Totem and Avatar from the Community Store will be replaced tomorrow Posted: 10 Dec 2019 04:30 AM PST This is just a reminder, because I know I tend to forget these things sometimes. If you fancy any of those cosmetics, pick them up today.
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7-1 and 7-0 Draft Study by an Okay Drafter Posted: 10 Dec 2019 07:32 AM PST
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Posted: 10 Dec 2019 10:42 AM PST I found a pauper green blue purple (dont know fac names) that i've been enjoying, my goal is to play competitevly so should I invest in it? I don't see it on any of the tierlists so I assume it isn't good but will it be getting more support in upcoming expansions? [link] [comments] | ||
Posted: 10 Dec 2019 01:59 AM PST Hi! I just started playing Eternal for a few weeks because one of my friends made the art for some cards and they posted it on their Facebook :) I've been playing Duel Links, MTG and Hearthstone but I think Eternal is my favorite! I need help on how to build a deck for the current League, I'm currently on 7-7 because I can't figure out what to focus. I've read some of the posts here so I write down my cards on Eternal Warcry. Tips are greatly appreciated! Here's the link:https://eternalwarcry.com/decks/d/eoijr2-f1Jc/2019-december-league [link] [comments] | ||
I am the greatest Eternal player alive... Posted: 09 Dec 2019 08:46 PM PST Ok, not really but I really like this game. I know it's probably no big deal but I went 6 and 1 in my first draft ever. As someone who isn't great at TCGs and deck building this was really cool and really fun. [link] [comments] | ||
Posted: 10 Dec 2019 05:28 AM PST Hello Eternal community. Just a little usless message to say to everyone a small goodbye. I had a blast with the game, fun most of the time with his meta diversity (go to Master every season with brew decks), generous (very few $ and i can play all the T1 deck), and obviously wonderfull community. But i go away because i really can't stand the sigil/land system. And i find an awsome game on my android: Mythgard (try it it's very good). It find an elegant solution to sigils screw or flood, and the art is so great for me. Again thank you for all. Have fun with Eternal. Hope to see you time to time if i recome to play some game :) [link] [comments] |
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