Eternal Card Game Sudden resurgence in unitless removal pile decks? |
- Sudden resurgence in unitless removal pile decks?
- Today i rode the value train
- I love Bartholo
- Is Blightmoth too good?
- This game needs an ACTUAL ranked mode, where the winner isn't just whoever has the most expensive deck, it's no different than MTG in that way
- BUG - Rectifier did not silence a stunned unit
- Improving the Eternal Casual Experience--suggestions for friendly challenges
Sudden resurgence in unitless removal pile decks? Posted: 14 Oct 2020 03:58 AM PDT I stopped playing ladder for like a week and suddenly all I seem to face are unitless, no-fun-allowed removal piles (FJP, TJS, TJP). Is there a reason for this change or have I just been unlucky? Honestly is making throne really unfun to play even when I win. [link] [comments] | ||
Posted: 14 Oct 2020 03:19 AM PDT Got a free draft ticket from watching the world championship qualifiers. Today i decided to go on a raredraft with it and went 7-2 with it now that's what i call maxing value! :D That felt so satisfying i just had to share it here. Anyone else had something similar where you just absolutely maxed out value? This was my deck by the way https://eternalwarcry.com/decks/d/j8Uj42SRdsc/raredraft-7-2?view=list [link] [comments] | ||
Posted: 14 Oct 2020 02:33 AM PDT
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Posted: 13 Oct 2020 05:19 PM PDT Single faction two drop that 1. Kills aggro X/1s on summon 2. Debuffs or kills random token or tribal decks 3. Flying with attack stat ie. Can be buffed to deal damage or block/trade flyers in addition to chump blocking 4. Value card because of corrupted for sacrifice or blocking two attacks I feel myself considering if a unit I'm adding to a deck is completely blanked by Blightmoth like Blistersting Wasp, Initiate/Trail Maker because it's punishing to be down a card by turn 2. Seems that any Shadow deck that isn't super aggressive can benefit from adding Blightmoth for one or more of the above reasons. Edit: Forgot to mention that the permanent -1/-1 punishes reanimated, revenge and exalted units too. [link] [comments] | ||
Posted: 14 Oct 2020 01:39 PM PDT For real, why bother playing a digital game if it keeps the worst parts of a superior game? [link] [comments] | ||
BUG - Rectifier did not silence a stunned unit Posted: 13 Oct 2020 04:43 PM PDT Actually it was the rectifier shade ability. Shouldn't the silence effect stop the unit from being stunned? [link] [comments] | ||
Improving the Eternal Casual Experience--suggestions for friendly challenges Posted: 13 Oct 2020 04:34 PM PDT So, talking about this with NGHP and others in discord right now. A way to attract people to Eternal, IMO, is to create a friendlier casual environment. While the ECQ is...a thing, what about for those people that like to play casually? Here is my suggestion for an improvement for the friendly challenge button: Have it select from several modes: -Throne The last two modes might not be for everyone, but they're an absolute blast for people to play that like to play them, and I think they might attract a casual audience. Oh, and another edit: 45 card challenges, so we can play our limited decks against one another. Think we can get this, DWD? [link] [comments] |
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