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    Wednesday, October 14, 2020

    Eternal Card Game Sudden resurgence in unitless removal pile decks?

    Eternal Card Game Sudden resurgence in unitless removal pile decks?


    Sudden resurgence in unitless removal pile decks?

    Posted: 14 Oct 2020 03:58 AM PDT

    I stopped playing ladder for like a week and suddenly all I seem to face are unitless, no-fun-allowed removal piles (FJP, TJS, TJP). Is there a reason for this change or have I just been unlucky? Honestly is making throne really unfun to play even when I win.

    submitted by /u/AlphaPi
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    Today i rode the value train

    Posted: 14 Oct 2020 03:19 AM PDT

    Got a free draft ticket from watching the world championship qualifiers. Today i decided to go on a raredraft with it and went 7-2 with it now that's what i call maxing value! :D That felt so satisfying i just had to share it here. Anyone else had something similar where you just absolutely maxed out value?

    This was my deck by the way https://eternalwarcry.com/decks/d/j8Uj42SRdsc/raredraft-7-2?view=list

    submitted by /u/MrM1k3Z
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    I love Bartholo

    Posted: 14 Oct 2020 02:33 AM PDT

    Is Blightmoth too good?

    Posted: 13 Oct 2020 05:19 PM PDT

    Single faction two drop that 1. Kills aggro X/1s on summon 2. Debuffs or kills random token or tribal decks 3. Flying with attack stat ie. Can be buffed to deal damage or block/trade flyers in addition to chump blocking 4. Value card because of corrupted for sacrifice or blocking two attacks

    I feel myself considering if a unit I'm adding to a deck is completely blanked by Blightmoth like Blistersting Wasp, Initiate/Trail Maker because it's punishing to be down a card by turn 2. Seems that any Shadow deck that isn't super aggressive can benefit from adding Blightmoth for one or more of the above reasons.

    Edit: Forgot to mention that the permanent -1/-1 punishes reanimated, revenge and exalted units too.

    submitted by /u/chewbooboo
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    This game needs an ACTUAL ranked mode, where the winner isn't just whoever has the most expensive deck, it's no different than MTG in that way

    Posted: 14 Oct 2020 01:39 PM PDT

    For real, why bother playing a digital game if it keeps the worst parts of a superior game?

    submitted by /u/DumbledoresGay69
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    BUG - Rectifier did not silence a stunned unit

    Posted: 13 Oct 2020 04:43 PM PDT

    Actually it was the rectifier shade ability. Shouldn't the silence effect stop the unit from being stunned?

    submitted by /u/Bottledjinn
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    Improving the Eternal Casual Experience--suggestions for friendly challenges

    Posted: 13 Oct 2020 04:34 PM PDT

    So, talking about this with NGHP and others in discord right now.

    A way to attract people to Eternal, IMO, is to create a friendlier casual environment. While the ECQ is...a thing, what about for those people that like to play casually? Here is my suggestion for an improvement for the friendly challenge button:

    Have it select from several modes:

    -Throne
    -Expedition (so that one doesn't invoke throne cards in expedition decks)
    -Singleton Commander (Rise of Heroes? I forget what it's called in Eternal)
    -Company of Exiles (aka that spell gives you random unit event). In fact, how about one better? Enable all gauntlet boss powers. Go into this mode, and challenge with the specific gauntlet boss power you want the game to take place under. That can create a whole mess of community tourneys using gauntlet boss powers, for one. For two, it'd be a LOT of fun to play something zany whenever you want.
    -Deleph Duels! Some people love this format, and it's been done before. Make it a formal casual mode!

    The last two modes might not be for everyone, but they're an absolute blast for people to play that like to play them, and I think they might attract a casual audience.

    Oh, and another edit: 45 card challenges, so we can play our limited decks against one another.

    Think we can get this, DWD?

    submitted by /u/Ilyak1986
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