Eternal Card Game Common/Uncommon Charity Tournament by Eternal Journey |
- Common/Uncommon Charity Tournament by Eternal Journey
- Event leaderboards bug
- EJ93 AD Sunset Show
- 47 Cards to Go: Drafting Legendaries in Empire of Glass | article by Schaab
- New version of the copper conduit reanimator deck I posted a few months ago. It got some great additions this expansion!
- [Exp] Gleeful Amplify Combo
- 12/17 Update
- Tuesday Night Eternal
- A destruction Ooze cycle! (Hypothetical cards)
- Grenadin Throne Room!
- What’s up with digital games and RNG card creators?
- R3plicat0R
- Cast Iron Furnace
- Xbox friends with PC
Common/Uncommon Charity Tournament by Eternal Journey Posted: 18 Dec 2020 01:25 PM PST
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Posted: 18 Dec 2020 05:52 AM PST Hello guys, i ve waited 2 bug patchs and it seems guys are not solving the problem i had the past weekend event, i ve got a 35-5 result and instead of getting the first place i ve got the second because somehow the game seems to take a 35-7 récord as better than a 35-5 record wich is obviously a bug or a misscoding in the leaderboard, i ve already reported the bug but i didnt got an answer. Thanks in advance. [link] [comments] | ||
Posted: 18 Dec 2020 08:14 AM PST
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47 Cards to Go: Drafting Legendaries in Empire of Glass | article by Schaab Posted: 18 Dec 2020 02:13 PM PST
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Posted: 18 Dec 2020 02:09 PM PST
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Posted: 18 Dec 2020 03:02 AM PST
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Posted: 17 Dec 2020 05:07 PM PST
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Posted: 18 Dec 2020 12:07 AM PST
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A destruction Ooze cycle! (Hypothetical cards) Posted: 18 Dec 2020 11:24 AM PST
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Posted: 17 Dec 2020 11:37 PM PST DECKLIST: here With the introduction of all the new grenadin from Empire of Glass, it's time to abuse their ability to send a lot of independant damage pings to your opponents face though one simple trick: The Throne Room! This deck's overall gameplan is to generate value through sacrifice effects, like most similar decks, but this one has a more agressive tint to it: with Dissassembler and Rotoscavenger you'll be dealing damage to the enemy face and/or their units in order to smack in with all your little bots. Grubbot can generate tons of value, but remember: it's mostly a lot of trasaure troves - which take a lot of time to turn into real cards GLHF out there and do please remember to tell people that the clans of grenadin stand united! [link] [comments] | ||
What’s up with digital games and RNG card creators? Posted: 18 Dec 2020 05:17 AM PST I don't know why digital card games do this. Hearthstone, elder scrolls legends, and even eternal now, making constructed playable sources of RNG. It's the real suck in my playtime. Does anybody like it when RNG power screws then? No? So why do developers create cards that make random cards? If absolutely no one enjoys the bad RNG of being power screwed, why would anyone enjoy experiencing extra card RNG? I don't enjoy beating my opponent when he's power screwed. That's a non game. I hate it even more when I'm watching my opponent beat me with completely random cards. All this time I spend deducing the cards in someone's deck, the likelihood that they'll have a certain card in their hand, playing around those cards, the reward I get for winning because I outplayed my opponent, the lessons I learn when I lose from from making the wrong deductions. Out the window. Just throw some random cards in there that no one can think to play around. Then capitalize on the insane power level RNG threw in someone's lap. Where is the skill in that? Where is the strategy? Ok I get it. A good portion of card game players enjoy random effects. They like gambling. They like loot boxes and dice rolling. They don't care to outsmart their opponents in chess. They want to outluck them with RNG at the slot machine! Well here's what I think. Slot machines are independent games. You sit in front and roll the RNG to your hearts content. You have no control over the outcome and hence you don't interact with people when you play. High level randomness doesn't belong in competition. Power screw is bad enough, but at least you controlled your mulligan and how much power you put in your deck. You create the probability before you play. Like in poker. You play the hands and bet when your odds are good, and you fold when they are not. RNG card creation is a whole extra level of gambling. It's the slot machine. You put your coin in and watch the machine spit out whatever the machine does. It's toxic. People get addicted to the adrenaline high of high rolling randomness. Here's what I think. RNG card creation should stay out of player interaction. It robs the players of their decision making. Keep the cards that generate random cards out of constructed playability. Make their power costs and power levels restrictive for constructed play. Let the players who enjoy them play them in formats that don't have rank. Or against the AI. As slot machines. [link] [comments] | ||
Posted: 17 Dec 2020 04:58 PM PST | ||
Posted: 17 Dec 2020 03:40 PM PST Hey guys I theory crafted a deck to utelize the broken legendary power but I'm out of shiftstones to play test it myself. I would appreciate your feedback to improve the list. looks good on paper Here's the deck: https://eternalwarcry.com/decks/d/ZylYzsRUGn4/cast-iron-furnace-mono-shadow [link] [comments] | ||
Posted: 17 Dec 2020 02:07 PM PST So I want to compete in a Tuesday Night Eternal competition, but I need to be able to add friends to do this. Does anyone know if it's possible to make cross-platform friends like this or am I just out of luck. [link] [comments] |
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