Eternal Card Game A Grinder's Guide to Eternal, an introduction to basic value comparison and collection building |
- A Grinder's Guide to Eternal, an introduction to basic value comparison and collection building
- Set 10 Xenan Vowerglass Deck Tech
- Okay the steal animation needs to be GREATLY sped up.
- Empire of Glass theme decks (possible) improvements for "budget" players
- Turn 5 kills with Amplify Combo (Expedition)
- Set 10 Draft is my favorite
- How to draw cards
- Am i dumb or is this a major bug?
- Argenport Relic Control as a consistent Gauntlet Grinder
A Grinder's Guide to Eternal, an introduction to basic value comparison and collection building Posted: 22 Dec 2020 07:47 AM PST
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Set 10 Xenan Vowerglass Deck Tech Posted: 21 Dec 2020 09:05 PM PST
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Okay the steal animation needs to be GREATLY sped up. Posted: 21 Dec 2020 05:53 PM PST Now, while there have been some QoL suggestions to speed up animations in this game in the past, the steal animations in particular need to be sped up massively. That is, imagine you're a reanimator player and have a board with 2 azindels, a reasonably sized hand, and swing in with your 4 helici, among some other dorks. You're going to A) steal at least 8 cards from the opponent B) discard some of those. Instead of "steal one card, show it to you, then draw it or ditch it", can we just have the animation bring the first X cards into our hand, and then just mill the opponent into our void? This was the same issue that plagued Invoke combo as well, with the spell having to go through its animations each time. If there's one thing the overloader combo does correctly, it's that instead of looping through an animation 20 times over, it's just "generate power, play one machinations, point pyrotech explosion at face, kaboom", and it's done and over with in 30 seconds, as opposed to some mechanically agonizing combo state. Heck, I know that DWD has the technology because when you're on the receiving end of an opponent with multiple azindels, you see the multiple cards go into their hand immediately. DWD, pls. [link] [comments] | ||
Empire of Glass theme decks (possible) improvements for "budget" players Posted: 22 Dec 2020 01:00 PM PST Hello, I've bought the EoG Theme decks bundle and decided to try improve each of them to see what can be done with them. A few disclaimers first:
And now, the decks (there's a description for each of them at the Eternal Warcry link): Angry Bots - Skycrag Grenadins Die Walküre - Argentport Valkyries Absolutely stunning - Hooru Soldiers Plants vs Zombies - Xenan Mandrakes Welcome to the Machine - Praxis Sentinels [link] [comments] | ||
Turn 5 kills with Amplify Combo (Expedition) Posted: 22 Dec 2020 02:22 AM PST
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Posted: 21 Dec 2020 07:42 PM PST I've been playing since Set 2 and I must say, I personally love drafting Empire of Glass best of all so far. I love the different supported tribes and love the different ways to play around with the Market at common. Bravo! [link] [comments] | ||
Posted: 22 Dec 2020 12:34 PM PST
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Am i dumb or is this a major bug? Posted: 21 Dec 2020 09:14 PM PST (Brand new player here) I tap a card to look at it, now i can't do anything but look at my sigils. I can't even play the card. If I tap anywhere, the card just instantly appears there. I can't seem to drop the thing. Am I dumb? [link] [comments] | ||
Argenport Relic Control as a consistent Gauntlet Grinder Posted: 21 Dec 2020 03:35 PM PST |
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