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    Wednesday, January 20, 2021

    Eternal Card Game Remove the first line of text from The Speaking Circle.

    Eternal Card Game Remove the first line of text from The Speaking Circle.


    Remove the first line of text from The Speaking Circle.

    Posted: 20 Jan 2021 10:00 AM PST

    It's just such an unfun card right now. Mirrors are miserable; first to Circle is a huge advantage. And all other sites are much riskier to play now since they might just get popped off when Circle comes down.

    Or maybe change it to something like "Summon: Your opponent can't advance agendas for their next two turns"?

    submitted by /u/Pwngulator
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    Is scythe slash broke?

    Posted: 19 Jan 2021 06:53 PM PST

    It does not prompt when I attack, and it did not prompt when they used killer. It is a fast spell, am I missing something?

    Edit: I turned off smart autopass. Thanks for the help!

    submitted by /u/Pmirick
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    Is wump fine or do you think it needs a nerf?

    Posted: 20 Jan 2021 07:09 AM PST

    A 2 drop that pop aegis or kill your 1 health drops, and becomes a 6/6 beast who now -1 dmg everytime one of their units attack. I think it's a bit oppressive for its easy access, not to mention it dodges Annihilate and Permafrost. The influence requirement is basically non-existent, you can play 3 colors deck and still splash him fine in it. If you want to nerf or sidenerf Wump what would you do?

    submitted by /u/old_Anton
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    Competitive Season Announcement!

    Posted: 20 Jan 2021 01:22 PM PST

    Money Brew - Improve Fire Aggro

    Posted: 19 Jan 2021 10:09 PM PST

    A player's disappointed return.

    Posted: 19 Jan 2021 10:56 PM PST

    Coming Back to this game after a year or so. I have to say there are to many overpowered cards now walls of text and cards with 3 different conditional upgrades as two drops. I admit I am behind the newer curve and catching up. But it kind of feels like this is power creep of a significant and debilitating variety. I have not seen many cards in throne from older series simply because all the new cards are not better in alternative strategies but better in all strategies. I pretty much want to give it up again and I am curious how others feel about this leveling

    submitted by /u/TheWeirdWoods
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    Reckless and 0 Attack

    Posted: 19 Jan 2021 02:52 PM PST

    Reckless and 0 Attack

    Would the game break if a unit with Reckless was forced to attack even at 0 power? My initial thought is that it'd be worth finding out, because the current interaction isn't intuitive.

    I lose to this free block.

    submitted by /u/smokelingers
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