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    Sunday, February 7, 2021

    Eternal Card Game Returning player : state of the game

    Eternal Card Game Returning player : state of the game


    Returning player : state of the game

    Posted: 07 Feb 2021 07:19 AM PST

    I stopped playing Eternal two years ago because I was burned out playing constructed to get enough ressources to play limited without spending too much. I remember to really liked the draft format of Eternal and got to legendary or mythic (don't remember the last rank name).

    Recently I feel the need to draft again and tried LoR, since I heard it was very causal friendly : and it's true. But the format is way less skillful and interesting than in mtg arena or eternal, so I'm back to eternal... but what's the state of the game ? I heard that it's not growing, but is it still very alive and full of promises ? Limited events and modes are still well designed and moderately accessible ? Thanks !

    submitted by /u/Guyll
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    Something just isn't working and the decline just keeps accelerating. Eternal needs some way to draw in new players and help them with a collection. Otherwise they have shown they are going elsewhere.

    Posted: 07 Feb 2021 02:09 PM PST

    Here’s a dumb idea...“ Campaign Packs”!

    Posted: 07 Feb 2021 01:03 PM PST

    Was just reading a post about how annoying campaigns are P2W or something and then I just came up with this idea campaign packs.

    Pretty much they are packs that contain cards from every non expedition campaign. But those campaigns are no longer buyable and the campaigns with story modes no longer give the cards but give you gold or other rewards and are free to play. Only the newest campaign can be bought or need to play to unlock those cards. But once they rotate out of expedition they become part of the set.

    Having campaign packs would also help with draft since those useless card can be some what playable I say.

    I really didn't put much thought into this.

    submitted by /u/WhyISalty
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    Power creep, Jekk, mercenary hunter - Opinion.

    Posted: 07 Feb 2021 10:11 AM PST

    Long time TCG player returning to Eternal since COVID has ravaged in-person tournament MTG.

    I am a: legend Hearthstone, top 50 masters Eternal, top 8 finisher MTG, Gwent top player - I have been keeping up mainly with MTG, and having Eternal on the backburner.

    A terrifying prospect among my MTG circles is the idea of power-creep; for those of you who don't know what this means - it's that every new set of cards released will be more powerful than the previous and force players to keep buying the new sets to stay competitive. MTG has done a fairly good job of keeping this in check with Eternal formats; to its long term success. Eternal has also done a fairly good job at this until recently with some of the best cards in the meta being locked behind pay-walls. Which is especially a problem in online TCG's where your card collection is not tradeable or sellable like it is in person. The only alternative would be to dust unused cards in order to gain enough in game resources to craft the card you need - but in Eternal there are set specific cards that are not able to be crafted unless owning the set. This means that the 'new good card' that you need to have in order to stay competitive is only accessible if you pay for it - oftentimes alongside a bunch of other jank you have no need for. I feel they need to make these cards craftable, or purchasable as single cards, or better yet remove pay-to-win.

    - Specifically "Jekk, mercenary Hunter": I stopped playing Eternal some time ago and have returned in the last two months. When I was active Icaria was the card to beat; I do not think she is a problem any longer due to meta-game changes but when I was active her power level was meta-warping, which was a problem - you were playing decks that beat her, or you were playing her. I feel like Jekk, mercenary Hunter is in that position right now. He is face damage and spot removal with his ETB and consistent card advantage with Treasure troves ability, as well as his ability to make use of unneeded mana - all on a 2/3 body (which most often is swinging for double damage) for 3... Does anyone else feel like Jekk is a problem?

    TLDR; Jekk, mercenary Hunter is a pay-to-play card that is a must include card in red decks. Pay-walls and forced power-creep are extremely unhealthy for TCG's. Imbalanced cards like Jekk should be craftable so everyone can slam 4 copies and never look back.

    submitted by /u/ikky905
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    Gauntlet Deck Tech: The Actual Boss of Gauntlet (mono shadow midrange)

    Posted: 06 Feb 2021 02:14 PM PST

    https://eternalwarcry.com/decks/d/5MGO-zE5P90/the-actual-boss-of-gauntlet

    I did a write up for one of my favorite gauntlet decks ever. It aims to survive aggro and trade with highroll units while gaining huge amounts of life, killing fast with large monsters, and grinding well into the late game if needed.

    I also posted this on /r/AIEternal, so feel free to discuss there as well: https://www.reddit.com/r/AIEternal/comments/le84co/deck_tech_the_actual_boss_of_gauntlet_mono_shadow/

    submitted by /u/uses
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    Am I missing something in the shuffle system?

    Posted: 07 Feb 2021 03:46 AM PST

    Or the game intentionally piles up the same cards? It's not even uncommon for me. For example, in the last matches :

    • I opened an hand with 2 Severin, drew the other two in 2/3 turns

    • 2 wasteland broker and drew another 2 turns after, in the same hand I had 2 defile and drew the other one the turn after broker

    • the last one my opponent used 3 exploit in a row from the start of the match!

    And we are talkin of 75 cards decks? Sorry but, not even in Magic with 60 cards, things like this never happened to me. Maybe once at month, not like 10 times in a day. What the???

    submitted by /u/aRandomForeigner
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