Eternal Card Game Revelations with Colacoma and Watchwolf92 |
- Revelations with Colacoma and Watchwolf92
- Interview with Stormbreak Expedition Open Winner Watchwolf92
- How does Slimespitter Slug work?
- Your market is invalid. Each card in your Market must meet the restrictions of the Merchants in your deck.
- Menace At Any Cost Open Deck - Expedition Game Play Part 4
- [Revelations] Sanguine Reaper
- My favourite brews - Set 11 Wrapup
- My first full win on Draft, Eventually
- Did DWD removed PvE daily quest and make it all PvP quest?
- Short comment on the potential of Speed Grafter
Revelations with Colacoma and Watchwolf92 Posted: 05 May 2021 09:57 AM PDT
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Interview with Stormbreak Expedition Open Winner Watchwolf92 Posted: 05 May 2021 10:13 AM PDT
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How does Slimespitter Slug work? Posted: 05 May 2021 01:24 PM PDT
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Posted: 05 May 2021 08:39 AM PDT What happened? I haven't played in 9 months, and I logged in and saw that about 20 of my decks are all getting this error. I looked at the merchants and they look the same from what I remember, e.g. the yellow merchant can only pull yellow cards. I don't get it ... ? [link] [comments] | ||
Menace At Any Cost Open Deck - Expedition Game Play Part 4 Posted: 05 May 2021 09:57 AM PDT
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Posted: 04 May 2021 06:26 PM PDT
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My favourite brews - Set 11 Wrapup Posted: 04 May 2021 08:17 PM PDT As is tradition, dumping my favourite jank here in anticipation of Revelations. One or two of these actually ended up being surprisingly good, but as always, jank is jank. Expect to have fun but not to win with these. Noisy Cricket - An unholy hybrid of Overloader combo and Blitz, this deck uses the Overloader+Nacas interaction and a pile of combat tricks to generate an absurd amount of power, and translate it straight into face damage. Double Trouble - Mainly focused around Tarra, this deck has been a pretty consistent gauntlet grinder. Lots of cheap units that deal up-front damage before becoming Tarra fodder, and evasion/berserk granters make the most of temporary buffs or punish no-blocks. Switch it Flip it Bop it - A slightly different take on Eccentric Officer, this is more of a control list that holds the fort with cheap removal before realigning for a 1-cost Gelatinous Form or From the Heavens. Monster Fasting - aggro-ish Stonescar with a heavy focus on Belax. Features the standard Supressor package, with some other neat synergies like Syl and Immortalize. Very fast, very fun, and not entirely terrible. Power Rangers - Going full jank here. Evenhanded Send an Envoy list whose plan can be summarized as "draw sigils, try not to die". Ruse and Lay Siege help you survive long enough to attack in, and an Alhed off Speed Grafter can win the game immediately (you don't have to have 8T before casting Send an Envoy, the power plays out before the sentinels). Revolting Robots - Bellows Revolt took me the longest to crack, and this is probably a close as I'll get. Fetching Gearcruncher+First Flame+Kaleb leaves your opponent with no good choices. Rest of the deck is ramp, and grenadin to fuel the combo. Protect is in market if you want to play all three units, but I'm still anticipating that to be a bug. Anyway, hope there's some inspiration in there for someone! All in all lots of fun brews this set, but I'm ready for a new batch of jank to break. [link] [comments] | ||
My first full win on Draft, Eventually Posted: 04 May 2021 03:27 PM PDT
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Did DWD removed PvE daily quest and make it all PvP quest? Posted: 05 May 2021 01:52 AM PDT Hi, like the title says, all of my quests are PvP - even after multiple retry. Did they nerf the reward again? Or its just my luck that all of my quest are PvP? [link] [comments] | ||
Short comment on the potential of Speed Grafter Posted: 04 May 2021 09:41 PM PDT Good morning, Eternal players. This is a short comment on why I think Speed Grafter is probably the best Grafter Merchant. Because it can give Charge to any unit in your hand (at fast speed with Hasty Builder) and then with Merriest Mandrake out, you draw a card, gain 2 life to boot. Vine Grafter is probably better, why not run both? Then there's Xumuc Coercion: sacrifice a unit that has used their ultimate at fast speed, bring it back at fast speed, end of turn, or not, refreshing exhaustion after attack, with Sleeping Draught. Activate the discounted ultimate at fast speed, draw 1, gain life, minor benefit. Protection is needed against Hailstorm and board clears like Eremot's Desings if you want a Grafter a Mandrake and a Builder, which is not that important, but... well you can dream!. Hailstorm is alright, Vine Grafter can survive it and the unit you gave Regen to, Ayan with Ambush and Ultimate? Katra? Yes. Then Eremot's Desings. Could be good, doesn't care about Regen. And the solution to that: Dissociate. 5 cost Designs, yes, not relevant. Should be good. Thanks for your time. Osidan EDIT: Not sure why this is downvoted again... why... good day. [link] [comments] |
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