Eternal Card Game New brew: Friends combo with Milos, Unwavering Idealist |
- New brew: Friends combo with Milos, Unwavering Idealist
- So this is why they call it *ETERNAL* card game
- The Eternal Card Art Tournament - Round #7 and #8
- The Misplay - #46 - You Can Read Minds?
- Since Corey/BK said they wouldn't trade me for the world and loved reading my hot takes, here are some post ECQ hot takes from me =P
- ECQ: Dead or Alive Top 16 Decklists
- Daily Deck Tech: Curtain Call Combo
- End of turn hand size bug?
- Argent Depths Community Draft Set Review Survey Results
- A perhaps slightly suboptimal response to my Gnash by the AI
- The Xenan Apocalypse
- List of good removal and control in Expedition.
- I WILL NOT DISAPOINT YOU!
- Obligatory Luck Post
- Eternal Money Brew - Site Ya Lada!
- Eternal League Dead or Alive Week 2
- Yushkov, the Usurper + Ch. 25: Defiance | Eternal Lore Along
New brew: Friends combo with Milos, Unwavering Idealist Posted: 14 Jul 2020 09:18 AM PDT
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So this is why they call it *ETERNAL* card game Posted: 14 Jul 2020 09:02 AM PDT | ||
The Eternal Card Art Tournament - Round #7 and #8 Posted: 14 Jul 2020 09:12 AM PDT Welcome to round 7 and 8! Fixed a few kinks here and there with the Google Forms, but it seems to be the best format, so I'm sticking with it! It only took four tries but we've made it :) ————— ————— If you missed Rounds 5 and 6, here's the link. [link] [comments] | ||
The Misplay - #46 - You Can Read Minds? Posted: 14 Jul 2020 09:00 AM PDT Soapyelo is back by popular demand. (Well, one person was like "Soap was cool.") https://themisplay.com/episode/you-can-read-minds/ Nate and Mark debut "Own It or Stone It" a user's guide to which cards are safe to get rid of to make room for all the shiny Legendaries in the new set. We have the conclusion of Moniker Madness tournament and are ready to crown the Best Username in Eternal.* Recorded ahead of ECQ Dead or Alive, Mark challenges Nate to an ECQ bet to see if he can level up for his next showdown with Jason and Nate shares a misplay. Finally, Nate and Mark discuss strategies for reading your opponent's mind. They just need you to hold out your palm. *According to The Misplay Discord. All rights reserved. Not liable for libel. Prize eligibility varies. For more information: [link] [comments] | ||
Posted: 13 Jul 2020 06:31 PM PDT So, stream of consciousness once again... First: I don't remember the exact patch notes when Rizahn got nerfed, but the reasoning was something along the lines of DWD wanting it to be a bit more difficult to just casually undo an aggro player's progress. Easy access to such huge amounts of lifesteal (among other things) probably pushed a bit too hard. Furthermore, double-dipping on it with extra copies of Ruffian via press-gang, and extra casts of curtain call via revenge seems like absolutely unnecessary power. Secondly, I do believe we need to have some sort of standard for power budget for cards. That is, in throne, when looking back at some nerfs, does it make any sense that rapid shot and curtain call cost the same amount of power? If Rizahn/baby Vara/AP smuggler were nerfed for being too good at lifestealing, what are we doing with Ruffian and Curtain Call? And look, I understand the need for new cards to be exciting, but when two cards are 75% of top 64, and 100% of top 16, that's...problematic. And as far as throne goes, I don't want to say "influence is a non-issue", but as far as throne goes, influence just basically says how many decks can play a card, as opposed to whether or not they'll have trouble casting the card. Of course, I say that as my deck crapped out on me in the finals for Ubsat yesterday, but it was functioning the whole way through yesterday up to that point. Furthermore, speaking of Ubsat, lately, we've seen a rash of pushed X-for-1 disruption effects. Between royal decree, turn to seed, and now Ubsat along with equalize, I think we need to address something about disruption. IMO, disruption is interesting when it provides decisions. Systematically and subtly picking apart bits and pieces of an opponent's plan? Cool! However, using disruption as a card advantage mechanism feels a bit miserable. "Oops, you have to discard your whole hand to my equalize" or "oops, I 3-for-1'd you with TTS" or "oops, I silenced several of your units with Ubsat" just makes things feel like "why did I play this game again? What was the point of me queuing up?" Again, cheap 1-for-1 disruption? Cool. More expensive disruption that potentially ends games? Not cool. Next: evenhanded golem. Once again, this is a recurring problem. While Curtain Call itself is problematic, we constantly see a recurring pattern of "oh hey, we gave golem a slight tap, maybe that'll push it out of tier 1 meta contention and have it be an alternative vs. the default style to play". Well, thanks to Beri, golem decks just lost one of the critical disadvantageous distinctions that set them apart--namely that once you play a golem deck, you don't get to use market toolboxes. Oops, Beri decided to create a custom card just to undo that deliberate point of balance. So, now, I think it's time we put the card out to pasture. 4 cost 2/2. No more "2 power and a golem, snap keep" to allow it to fix power problems. Helio at 5 power drawing 2 nobody complains about. Move golem to 4 power and it'll still be a versatile draw 2 that provides a body, but would contest the 4 slot and not fix power problems. Furthermore, can we please downsize wastelands broker? Why does a zero-influence unit that provides market access to an archetype balanced around lacking it get to be as large as units that require 2 or more influences? I personally am of the opinion that cards that require no faction commitments should be markedly worse than other cards of the same cost on body size. And being as large as Torgov out of the box just feels incorrect. 3/4 or 3/3 would be nice here. Moving on: can we please get some sort of better indication of when lock effects (reinforcements, Svetya 1, Svetya 3) expire? Being able to see when we have a lock on our opponents, and for our opponents to know when they can play units, feels like it should be something the UI takes care of (EG reinforcements locking spells). Sv3tya not having any sort of lock indicator screwed up Batteriez' play against me in the top 4, and I would probably take a couple of different lines as well. As for buffs, well, it wouldn't be an ilyaK post without requests for them, so here's my take on that: For skycrag, it feels like you either have to play hard-to-the-face aggro, which is a strategy that got destroyed between nerfs directly (snowcrust yeti), nerfs by release of cards that destroy aggro (blightmoth, prideleader, curtain call, ruffian), or you have to play spellcrag, which again, got brutalized by nerfs both direct (loss of fast torch, garden nerf), and by proxy (curtain call, release of lots more ambush units from time-based decks). For a game that encourages playing units, skycrag feels like it just has very few options in terms of playing a solid, unit-based strategy. And it isn't like there's a ton that needs to happen. For instance, Acedonis going to 3FFPP for a 4/4 flyer (aka getting the midnight gale treatment) would go a long way into enabling skycrag to play similarly to Feln in a way (t2 mother of skies, t3 Acedonis, t4 Kenna). Though it doesn't necessarily have to be Acedonis, but any multifaction 4/4 flyer for 3FFPP would be great for anyone hoping to bridge from mother of skies to Kenna. For Kerendon/TJS, I would like to see Dizo's racket come down to 3 power, so I can fetch it with the fearless crescendo I put on Alessi =P. Yes, I brewed a Dark Alessi deck, but it was too inconsistent. It just died whenever it didn't draw Alessi, and the balance between buff spells and threats was too painful to get correct. Kerendon has always been a sort of unloved faction, and maybe Dizo's racket to 3 might open up some interesting brews. One last thing...let's talk tourneys. First off, I really wish we had a high-level community tourney going again. Right now, the meta just moves too quickly. As it stands, there is literally one ECQ per format per card pool. That is, new set comes out, throne -> expedition (maybe with a balance patch) -> expansion -> throne -> expedition -> new set -> etc. It feels like there's never any time to let things stabilize, and the only way things remain stable is if a new set doesn't monumentally shake throne, so that old decks still remain good. When the ETS was in session, we at least had multiple tourneys per format so it felt like mastery was rewarded. Nowadays? One tourney, then onto the next format/set of cards. Would be nice to get something like the ETS back. [link] [comments] | ||
ECQ: Dead or Alive Top 16 Decklists Posted: 14 Jul 2020 10:56 AM PDT
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Daily Deck Tech: Curtain Call Combo Posted: 14 Jul 2020 11:48 AM PDT
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Posted: 14 Jul 2020 06:12 AM PDT
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Argent Depths Community Draft Set Review Survey Results Posted: 13 Jul 2020 07:38 PM PDT Hello again Eternal players! Here are the first round of results from the responses to the Argent Depths Community Draft Set Review Survey: https://docs.google.com/spreadsheets/d/1j35b-pWpoYyddyF5CwNAATgrx7XQhfQEL3wHMqBhc4k/edit?usp=sharing I've updated the Eternal Warcy article with the results link as well for future reference: https://eternalwarcry.com/articles/d/oaTjcc0uEhM/argent-depths-community-draft-set-review 21 responses to the survey is so awesome! Thank you so much for your help with this and I will keep updating the spreadsheet with new responses as they come in. [link] [comments] | ||
A perhaps slightly suboptimal response to my Gnash by the AI Posted: 13 Jul 2020 07:25 PM PDT
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Posted: 13 Jul 2020 02:50 PM PDT So apparently Xenan is the only deck on ladder now. I just played 20 games this morning. Every last one was against Xenan. The entire game is now just a race to see who can get Ubsat out first. Of those 20 games, only 1 went beyond turn 4. This is absolutely ridiculous. In my last post I wasn't really serious about quitting the game, but I didn't realize how bad it was. I will not be playing again until Ubsat is gone. Which makes me very sad. This is by far the worst meta I've ever experienced in any card game, and I've been playing this since set 2, played HS for 3-4 years, and played MtG since '93-'94. Not to mention brief stints in Gwent, Mythgard, and the Bethesda one that I'm blanking on the name of, and a couple other small mobile games [link] [comments] | ||
List of good removal and control in Expedition. Posted: 13 Jul 2020 05:54 PM PDT So when I'm brewing, I often waste quite a bit of time figuring out what are my option for removal to complete my deck. Searching "Kill" will often miss a lot of cards that will transform, nerf or send to the deck. So I'm making this list for future reference. I'm mostly including permanent effects so no stun and bounce to hand. Fire
Time
Justice
Primal
Shadow
Praxis
Rakano
Skycrag
Stonescar
Combrei
Elysian
XenanNot much actually. Hooru
Argenport
Feln
More
Oh my god this was longer than expected. Good night everyone. [link] [comments] | ||
Posted: 14 Jul 2020 02:33 AM PDT When you try out Master Conjurer for the first time and are very unsure if it will be worth it... (The situation somehow made it hillarious.) [link] [comments] | ||
Posted: 14 Jul 2020 01:25 AM PDT | ||
Eternal Money Brew - Site Ya Lada! Posted: 13 Jul 2020 03:47 PM PDT
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Eternal League Dead or Alive Week 2 Posted: 13 Jul 2020 11:05 PM PDT To see how week 2 is treating Stonescar in league, go here: Let's open up 2 more packs and get some edits in! Right after that we hop into a gauntlet of 14 games (1 game got lost in the nether, but enjoy nevertheless.) [link] [comments] | ||
Yushkov, the Usurper + Ch. 25: Defiance | Eternal Lore Along Posted: 13 Jul 2020 04:41 PM PDT To begin listening to Defiance's set lore, go here: This week in the Eternal Lore we view the past from Yushkov's perspective and learn of the Defiance storyline's beginnings. [link] [comments] |
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