Eternal Card Game Literally every casual game |
- Literally every casual game
- Amplify Combo (throne)
- Re: nerfs in exhibition missed the mark
- Coming back to this game after a hiatus. Did they stop doing lore?
- EoG Hooru Draft w/ Extinction
- Krull with lifesteal
- My body may be silver, but my heart goes beyond
Posted: 13 Jan 2021 08:59 AM PST
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Posted: 13 Jan 2021 07:04 AM PST
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Re: nerfs in exhibition missed the mark Posted: 13 Jan 2021 12:06 PM PST I know I read a few complaints about mandrakes in exhibition. But I think those complaints were misplaced. The absolute shenanigan deck is TJS value pile who's value engine is intrinsic to every card. Ramp cards that exchange for market cards or draw justice sigils, units that replace themselves, hand disruption that generates giant sentinels, board sweepers that punish you for holding back cards in for a second volley. Before the balance patch, TJS control was already the clear favourite IMO. And now it's literally all I've played against this afternoon and I'm just so tired of it. Ramp into equalize, speaker circle, win condition. I don't know if the deck is overpowered or just powerful enough that's there's no better option. I donno. I'm just so tired of this deck. It used to be 1/3 of the relevant meta. But now it's almost the entire meta. I used to see mandrakes and amplify combo and mono P w/Krull decks and valks. Do any of these decks punish TJS ramp/value pile? I think the last throne tournament even has a top placing ramp TJS deck that is 70% exhibition cards. And mandrakes? I don't think the deck was ever OP. I had an excellent win rate against them with grenadin, market cyber combustion and the games were always close and skill testing. If DWD is going to nerf Krull, I sure hope they do something to curb how prevalent TJS is on ladder. I'm not saying the deck is OP and has no counter play. I'm saying that it generates more value than other decks, while still having access to a tempo reset sweeper, it's edged out the competition from ladder. Like, it's fine that diana cantrips, and rolant makes deadly flyers. And it's fine that equalize rewards you for playing ramp and relic cards to recoup lost tempo and value. But when the hand disruption generates value, and the ramp generates value, and sites take up unit spots on board, but don't count as actual units against sweepers... I donno feels a little overtuned. Normally the ramp cards cost value and generate tempo, forcing a risk reward strategy for capitalizing on high impact cards ahead of curve. But the ramp relic turns into a market card when you need it, builder's decree puts fat on the board, from beyond turns into maeve Queen of card advantage, know thy enemy clears the board and summons high impact units... the ramp deck is getting its cake and eating it too. [link] [comments] | ||
Coming back to this game after a hiatus. Did they stop doing lore? Posted: 12 Jan 2021 08:46 PM PST Title. I really looked forward to these lore stories and wanted to catch up but the website seems to only go to Chapter 45. https://www.direwolfdigital.com/news/eternal-lore/ Am I missing something or did they give up on these? I found a chapter 46 on a Reddit post. Is there a reason that isn't on the main lore page and are there more missing lore pieces or is this it? [link] [comments] | ||
Posted: 13 Jan 2021 08:14 AM PST
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Posted: 12 Jan 2021 10:13 PM PST If you draw Krull and he has lifesteal, does this gain you back life even though he isn't in play? Does it still allow you to play a card or does it only work for 0 cost units since the net damage is zero? Also if you have a xenan lifespeaker in play, does the inspire or the fate happen first? [link] [comments] | ||
My body may be silver, but my heart goes beyond Posted: 13 Jan 2021 08:09 AM PST
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